Viper

Kokina's page

8 posts. Alias of Ietsuna.


Full Name

Kokina

Race

| HP 14/14 | AC 15 T 13 FF 12 | CMB +3, CMD 16 | F: +4, R: +6, W: +1 | Init: +3 | Perc: +9

Classes/Levels

| Speed 40ft (20ft while mounted) | Active conditions: None.

Gender

Female LG Large Snake (Constrictor) (Charger) 1

About Kokina

Female Snake Mount 1 (Charger)
LG Large Snake (Constrictor)
Init +3; Senses Perception +9

DEFENSE:

AC 15, touch 13, flat-footed 12 (+0 armor, +3 dex, +2natural armour)
hp 14
Fort +4, Ref +6, Will +1

OFFENSE:

Speed 40 ft land (30 ft when carrying Kinshasa), 20ft climb, 20ft swim
Melee Bite +3 (1d3+2/x2)
Special Grab

STATISTICS:

Str 15, Dex 17, Con 13, Int 1, Wis 12, Cha 2
Base Atk +1; CMB +3; CMD 16
Feats Toughness
Skills (2 points; 2 class, 0 INT) Acrobatics +15, Climb +2, Escape Artist +3, Fly +3, Perception +9, Stealth +7, Swim +2
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses
Racial bonus +8 Acrobatics, +4 Perception, +4 Stealth

Languages None

SPECIAL ABILITIES:

Grab

Tricks You can teach an animal a specific trick with 1 week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks.

Attack(2) The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Defend The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.

Down The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must f lee (due to injury, a fear effect, or the like) or its opponent is defeated.

Link (Ex): A cavalier can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The cavalier gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Mounted Challenge (Ex): When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier’s challenge class feature. This ability replaces share spells.

GEAR/POSSESSIONS:

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Combat Gear torch (10), rations (trail/per day) (2), feed (per day) (4); Other Gear bedroll, flint and steel, pot (iron), mess kit, soap (per lb.), bit and bridle, saddle (exotic/riding), saddlebags
Carrying Capacity
Light 0-198 lb. Medium 199-399 lb. Heavy 400-600 lb.
Current Load Carried 102 lb. (Medium Enc. when carrying Kinshasa)
Money 0 GP 0 SP 0 CP

APPEARANCE AND PERSONALITY:

Kokina is a rich jade green in colour and her scales glisten in the light as her muscles ripple beneath the surface. Kinshasa keeps her exquisitely brushed and gleaming. The leather straps of her saddle and saddlebags also are impeccably clean and the metal buckles shine.
She is not overly aggressive, however is powerful in battle when paired with Kinshasa.