Abadarcorp Employee

Koeuss's page

46 posts. Organized Play character for MauveAvengr.


Full Name

Koeuss Mouhraso Hirroe

Race

| HP 8/13 | AC 14, T 11, FF 13 | CMD 15 | F +2 R +3 W +2 | Init +1 | Perc +4 (+5 vs. traps) SM +4

Classes/Levels

| Speed 30ft | Inspiration 6/6 | Active Conditions: None

Gender

Koeuss | Male LN Medium Lashunta Investigator (psychic detective) 1

Size

M

Age

31

Strength 18
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 7

About Koeuss

Quinn
Male Lashunta investigator (psychic detective) 1
LN Medium humanoid (lashunta)
Init +1; Senses Perception +4
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 13 (1d8+5)
Fort +2, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee longspear +4 (1d8+6/x3, reach)

Lashunta Spell-Like Abilities (CL 1st)
1/day—detect thoughts
at will-daze, mage hand

Psychic Detective Spells Prepared (CL 1st; concentration +4)
1st—enlarge person, long arm
0 (at will)—detect magic, prestidigitation, read magic, telekinetic projectile
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Statistics
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Str 18, Dex 12, Con 14, Int 16, Wis 10, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Toughness
Skills Appraise +7, Craft (alchemy) +7, Knowledge (arcana) +9, Knowledge (history) +7, Knowledge (planes) +7, Linguistics +7, Perception +4 (+5 vs. traps), Sense Motive +4, Spellcraft +7, Use Magic Device +7; Armor Check Penalty -1
Traits Tactile Telekinesis, Pragmatic Activator
Languages Lashunta, Elven, Common, Triaxian, Aklo, Draconic, Celestial
SQ spells, inspiration (3/day), trapfinder
Combat Gear acid, alchemist’s fire, smokestick; Other Gear studded leather armor, longspear, fighter's kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin), thieves’ tools, smelling salts
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Alchemical Items
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Acid Deals 1d6 acid damage on a hit and 1 damage to all adjacent creatures (a “splash”).
Alchemist’s Fire Deals 1d6 fire damage on a hit and 1 damage to all adjacent creatures (a “splash”). On the next round, the target of a direct hit takes another 1d6 damage.
Smelling Salts Grants a new save against any effect that makes the smeller unconscious or staggered, and they can wake a dying creature. It still must make stabilization checks each round and takes 1 damage, falling unconscious, if it takes a standard action or other strenuous action.
Smokestick Fills a 10-foot cube with smoke, granting everything inside concealment (total concealment to creatures and objects more than 5 feet through the smoke).

Lashunta Traits
Limited Telepathy Can mentally communicate with any creature within 30 feet with whom he shares a language. Otherwise this ability is identical to the telepathy ability.

Traits
Tactile Telekinesis Once per day as a swift action, can add a trait bonus equal to Intelligence modifier on Strength checks and Strength-based skill checks you attempt before the beginning of your next turn.
Pragmatic Activator Can use Intelligence instead of Charisma on Use Magic Device

Investigator Spells Casts spells from the Psychic spell list and Psychic Detective Spells of level 6 or lower. Knows and casts as bard of same level. Can cast any spell known using slots.

Psychic Detective Spells Following spells on list:
..1st—Detect chaos, detect evil, detect good, detect law, find traps.
..3rd—Calm spirit, daylight.
..4th—Modify memory.
..6th—Banishment, moment of prescience, scrying (greater).

Inspiration Can spend 1 use of inspiration to add 1d6 to a skill check after rolling. For Linguistics and any Knowledge listed in his Skills section, he can add the 1d6 for free. He can also spend two uses to add to an attack roll or saving throw after rolling. For saving throws, this takes an immediate action.
Trapfinding Can disarm magical traps and can spot the few traps in the game that explicitly can only be found by characters with trapfinding (like symbol traps).

Spell Descriptions
Enlarge Person Become Large for 1 minute, gaining +2 Strength, –2 Dexterity, reach, +1 size bonus to CMB and CMD, –1 size penalty to hit and AC, –4 size penalty to Stealth, –2 size penalty to Fly. Melee weapons increase in damage (Longspear goes up to 1d10).
Long Arm Increases reach by 5 feet.