Hasbim Ibn Sayyid

Knox Hauss's page

No posts. Alias of Bill Lumberg.


Full Name

Kingsley Attenton

Race

Human

Classes/Levels

Druid Mehnir Savant 1

Gender

Male

Languages

Taldane, Druidic (bonus),

Occupation

Pedant

Strength 12
Dexterity 12
Constitution 13
Intelligence 13
Wisdom 16
Charisma 10

About Knox Hauss

15 point buy
Possible candidate for Strange Aeons

Personality

Spoiler:

Extremely pedantic like an insufferable version of a Jules Verne character. He presents his magic as in the manner of systematic manipulation of the natural ("unthinking") world, which he speaks of in alternately reverent and disparaging terms.

When he casts spells he retries various items from the pockets of his clothing in the same way as Shaman from Alpha Flight used his medicine bag. Most of his spells are not animal-based as he considers unintelligent beings to be, at best, unreliable tools.

Once outside the field he dresses fastidiously.

Male Human (Chelish) Druid (Menhir Savant) 1
N Medium humanoid (human)
Init +1 ; Senses: Perception + 1
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Defense
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AC 13, touch 11, flat-footed 12
hp 10 (d8 +1 +1 human bonus)
Fort +3, Ref +1, Will +5
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Offense
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Speed 30 ft.

Melee:
Scimitar Attack +1 Damage 1d6+1 18-20x2
Staff Attack +1 Damage 1d6+1 x2

Ranged:
Sling Attack +1 Damage 1d4 50' x2
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Statistics 12, 12, 13, 13, 16, 10
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Base Atk +0; CMB +1; CMD +1

Feats:

Traits:

Skills:
Class skills

Climb 0+3+1(Str)=4
Craft 0+3+1(Int)=4
Fly 0+3+1(Dex)=4
Handle Animal 0+3+0(Cha)=3
Heal 0+3+3(Wis)=6
Knowledge (geography)0+3+1(Int)=4
Knowledge(nature) 1+3+1(Int)+2(Class)=7
Perception 1+3+3(Wis)=7
Profession 0+3+3(Wis)=7
Ride 0+3+1(Dex)=4
Spellcraft 1+3+1(Int)=5
Survival 1+3+3(Wis)=7
Swim 0+3+1(Str)=4

Non-class Skills

Class Abilities

Spoiler:

Spirit Sense (Sp)
At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like Detect Undead, and the druid detects all of these creatures rather than trying to detect one kind.

This ability replaces nature sense and wild empathy.

Nature Bond (Ex)
At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. Druids also have access to a set of Animal and Terrain Domains. When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level. A druid that selects this option also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously.


Spells Known

0 Level: All

Spells typically memorized
O Level:
1st Level: