Tarrasque

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My question involves two paragraphs from the Chase rules in the Game Mastery Guide.

First:
Pick two chase obstacles for each card. Not every card
needs obstacles
—there’s no need to place obstacles on the
finish line card, and if you want a faster chase, you can
place obstacles on fewer cards—but if a card has obstacles,
it should have two choices.

Second:
A character who wants to attempt to move three cards
during his turn can do so by taking a full-round action.
That character must overcome both obstacles on the
card he is leaving.
In this case, if a character fails either
obstacle check by 5 or less, he only moves one card forward
and his turn ends. If a character fails either obstacle
check by more than 5, he cannot move at all that turn. A
character unfortunate enough to fail two obstacle checks
in a turn becomes mired in his current square (he might
have fallen from a ledge, gotten a foot stuck amid roots,
or got caught in a crowd, for example). A character who is
mired must spend another full-round action becoming
unmired and effectively loses his next turn in the chase.
In some cases, becoming mired might impart additional
penalties (such as falling damage).

Now the question:
If a character is on a card with no obstacles, can he take a full round action to move three cards without having to make any checks? In this case, does he simply bypass two possibly dangerous obstacles without any penalty?


9 people marked this as FAQ candidate.

In the Ultimate Class Guide, a spell is presented called Unliving Rage, which states:

This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than emotion.
Each affected creature gains a +2 profane bonus to Strength and Constitution, a +1 profane bonus on Will saves, and a –2 penalty to AC.
The effect is otherwise identical to a barbarian's rage.

Since Undead have no constitution score, how can they gain a bonus to constitution? Am I missing something here?


Outsiders and Half-constructs cannot be raised or resurrected.
The Breath of Life states that the creature affected by it "comes back to life" but never states "raised" or "resurrected". The question is this: Can Breath of Life bring back a recently slain Outsider or Half-construct?


In the Pathfinder RPG Beta, the Half-Orc got +2 Str, +2 Wis and -2 Int. Now, in the final book they get a measly +2 to any one of players choice... Is this a mistake, or is there a reason for the lesser power? I thought the original stats made sense, but I guess Paizo thought otherwise.