| KnowItAllDM |
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My question involves two paragraphs from the Chase rules in the Game Mastery Guide.
First:
Pick two chase obstacles for each card. Not every card
needs obstacles—there’s no need to place obstacles on the
finish line card, and if you want a faster chase, you can
place obstacles on fewer cards—but if a card has obstacles,
it should have two choices.
Second:
A character who wants to attempt to move three cards
during his turn can do so by taking a full-round action.
That character must overcome both obstacles on the
card he is leaving. In this case, if a character fails either
obstacle check by 5 or less, he only moves one card forward
and his turn ends. If a character fails either obstacle
check by more than 5, he cannot move at all that turn. A
character unfortunate enough to fail two obstacle checks
in a turn becomes mired in his current square (he might
have fallen from a ledge, gotten a foot stuck amid roots,
or got caught in a crowd, for example). A character who is
mired must spend another full-round action becoming
unmired and effectively loses his next turn in the chase.
In some cases, becoming mired might impart additional
penalties (such as falling damage).
Now the question:
If a character is on a card with no obstacles, can he take a full round action to move three cards without having to make any checks? In this case, does he simply bypass two possibly dangerous obstacles without any penalty?