| Full Name | Klimma Tern | 
			
			
				
					| Race | Damaya lashunta | 
			
			
				
					| Classes/Levels | Technomancer (phrenic adept) scholar | 
			
			
				
					| Gender | Female | 
			
			
				
					| Size | M | 
			
			
				
					| Age | 20 | 
			
			
			
				
					| Alignment | LN | 
			
			
				
					| Deity | Atheist | 
			
			
			
			
			
			
				
					| Strength | 10 | 
			
			
				
					| Dexterity | 14 | 
			
			
				
					| Constitution | 10 | 
			
			
				
					| Intelligence | 14 | 
			
			
				
					| Wisdom | 12 | 
			
			
				
					| Charisma | 13 | 
			
		
	 
	
		About Klimma Tern
		Born 297 AG on Castrovel, Klimma is a 20yo graduate student traveling to interviews on Absalom Station for an internship in biotech/bioengineering companies. Her goal is to do research to improve cybernetic implants and android function. You can picture her as a taller version of Shuri from the Black Panther movie. Because she's in tune with psychic and magical vibes, she always seems to be focused on a far-away voice, not always present in the moment.
If we're not on/near Absalom station, she could have been coming off a gap year tour of "outside the Pact Worlds" and is returning now for the interviews.
Connection: Klimma has heard of Fiona Foxfire, the other damaya lashunta who notoriously attacked tax collectors back on their home planet.
Stats: 
Klimma Tern
Female damaya lashunta scholar technomancer (phrenic adept) 1
LN Medium humanoid (lashunta)
Init +2; Perception +1
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Defense                        SP 5 HP 9 RP 4
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EAC 13; KAC 14
Fort +0; Ref +2; Will +2
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Offense
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Speed 30 ft.
Melee survival knife +2 (1d4 S)
Ranged pulsecaster pistol +2 (1d4 E nonlethal)
Spell-Like Abilities (CL 1st)
. . 1/day—detect thoughts (sp) (DC 13)
. . At will—daze (sp) (DC 12), psychokinetic hand (sp)
Technomancer Spells Known (CL 1st; ranged +2)
. . 1st (3/day)—overheat, supercharge weapon
. . 0 (at will)—detect affliction, detect magic, energy ray, transfer charge
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Statistics
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Str 10 (+0); Dex 14 (+2); Con 10 (+0); Int 16 (+3); Wis 10 (+0); Cha 13 (+1)
Skills Computers +7 (1 ranks), Engineering +7 (1 ranks), Life Science +8, Medicine +6, Mysticism +4, Perception +1, Sleight Of Hand +6; (reduce the DCs of Life Science checks by 5 when recalling knowledge about bioengineering)
Feats Barricade
Languages Castrovelian, Common, Elven, Vesk, Ysoki; limited telepathy 30 ft.
Other Abilities spell cache (second skin)
Combat Gear mk I serum of healing; Other Gear second skin, pulsecaster pistol with 1 battery (20 charges), survival knife, basic medkit, computer (tier 1 with firewall, secure storage(average), research data), engineering tool kit, hygiene kit, industrial backpack, personal comm unit, professional clothing, starstone compass, toolkit (hacking), credstick (10 credits)
Hero Lab