
Full Name |
Klaayr Angson |
Race |
Dwarf |
Classes/Levels |
Fighter / 1, 2, 3... What comes after 3? |
Gender |
Male |
Size |
5', 4" |
Age |
Umm... |
Special Abilities |
Ale carrying. Dwarfing-up the place. |
Alignment |
Neutral |
Deity |
Lageron |
Location |
The bar |
Languages |
Dwarf, Common |
Occupation |
Adventurer |
Strength |
16 |
Dexterity |
16 |
Constitution |
20 |
Intelligence |
8 |
Wisdom |
15 |
Charisma |
6 |
About Klaayr Angson
Following his father Ang's advice, Klaayr Angson opted for a career in the guard. Unfortunately his father could not have predicted that the death of an officer from acute alcohol poisoning, or that the new lieutenant would be a vigorous, young idealist. Klaayr was gravely disappointed that his new duties did not include loafing around, drinking wine and pinching well-shaped bottoms. Spending all day polishing equipment save for thrice a day calisthenics was bad, but filling out and filing paperwork was nearly unbearable.
The only relief from drudgery were the times Klaayr would see action. He managed to survive a green dragon wyrmling, a band of orc raiders and an ochre jelly infestation of the sewers. While recovering after being severely scarred by an an insane sorcerer's Flaming Sphere, he consulted a fortune teller who began to wax rhapsodic about the glory he would receive from overcoming the ever increasing perils he would face with the guard.
Klaayr opted for a medical discharge. He took his meager mustering out pay and invested it in weapons and armor, figuring that if his future held more of the same he’d at least get paid better as an adventurer.
And there would be no more paperwork.
=-=-=-=-=-=
He's got a 15 gallon barrel in the Player's Handbook. I looked it up.
Barrels & Stuff