The tiny dragon, smaller than a even a cat, growls menacingly and bares it's teeth. The bright blue sparks jumping from it's mouth and the scattered remains of objects -all metal and chewed to pieces- are proof that this creature might be more dangerous than it appears...
AC 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 size)
hp 22 (3d12+3); regeneration 1
Fort +4, Ref +5, Will +3
Immune magic paralysis and sleep, dragon traits, electricity
Speed 40 ft., fly 80 ft. (good), swim 20 ft.
Melee 2 claws +6 (1d2), bite +6 (1d3 + 1d2 electricity)
Space 1.75 ft.; Reach 0 ft.
Special Attacks breath weapon (15ft. line, 1d6 energy type, Ref DC 13 half, usable every 1d4 rounds)
Str 10, Dex 15, Con 12, Int 10, Wis 11, Cha 11
Base Atk +3; CMB +1; CMD 11 (15 vs. trip)
Feats Weapon Finesse,
Skills Appraise +5, Climb +5, Swim +5, Perception +5, Fly +17, Sense Motive +4, Survival +6, Stealth +20
Languages Understood Common, Draconic
Treasure destroyed metal items
Metal = Chew toy(Ex) Saffire's bite attack ignores the hardness of metal objects, up to 15 points of hardness. The electricity damages follows the normal rules for hardness and energy damage.
Mammalian Dominant, Reptilian Strong(Ex) Saffire regenerates like a some common lizards. He heals damage at a rate of 1 point per day. This ability otherwise works like regeneration.
Unknown Potential(Ex or Su) The true extent or even number of abilities, powers, or mutations Saffire has is a mystery.