| Full Name |
Kitasai Kajitsu |
| Race |
Human |
| Classes/Levels |
Unchained Monk (Perfect Scholar) 7 | HP: 48/58 | AC: 23 (MA: 25), T: 20, FF: 17 (MA: 19) | F: +7, R: +10, W: +5 | Initiative: +7 | Perception +12 |
| Gender |
Male |
| Size |
6'2" |
| Age |
20 |
| Alignment |
LN |
| Deity |
Irori |
| Languages |
Common, Elven, Kelish, Minatan, Minkaian, Skald, Tien, Varisian, Vudrani, Undercommon |
| Strength |
14 |
| Dexterity |
20 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
7 |
About Kitasai Kajitsu
[dice=UAS - PA, Outflank, Stunning Fist DC15]1d20 + 10-2+4[/dice] [dice=Damage]1d8 + 3+4[/dice]
[dice=UAS - Leg Sweep, Outflank]1d20 + 10+4[/dice] [dice=Damage]1d8 + 3[/dice] [dice=If hit, Free Trip, Outflank]1d20+9+4[/dice]
[dice=UAS+Jabbing Style, Outflank]1d20 + 5+4[/dice] [dice=Damage]1d8 + 3 +1d6[/dice]
Kitasai Kajitsu
Male tien (Tian-Min) unchained monk (perfect scholar) 7 (Pathfinder Campaign Setting: Inner Sea Intrigue 44, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init 7; Senses Perception +12
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Defense
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AC 23, touch 20, flat-footed 17 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +1 monk, +1 natural, +2 Wis)
hp 67 (7d10+21)
Fort 7, Ref 10, Will 5
Defensive Abilities evasion; Immune disease
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Offense
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Speed 50 ft.
Melee unarmed strike +10/+10/+5 (1d8+3 B)
Special Attacks flurry of blows (unchained), stunning fist (7/day, DC 15), style strike
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Statistics
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Str 14, Dex 20, Con 14, Int 12, Wis 14, Cha 7
Base Atk +7; CMB 9; CMD 29
Feats Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Jabbing Style[ACG], Mobility, Outflank[APG], Power Attack, Stunning Fist, Toughness
Traits reactionary, younger sibling
Skills Acrobatics +15 (+23 to jump), Appraise +3, Climb +6, Diplomacy -2 (-4 vs. all creatures of different religion or alignment than you), Escape Artist +15, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11, Perception +12, Sense Motive +8 (+6 vs. all creatures of different religion or alignment than you), Sleight of Hand +10, Stealth +9, Survival +5, Swim +6
Languages Common, Elven, Kelish, Minatan, Minkaian, Minkaian, Skald, Tien, Undercommon, Varisian, Vudrani
SQ fast movement (unchained), ki pool (5 points, cold iron, magic, silver), ki power (diamond mind), learn from failure, provincial, style strike (leg sweep)
Combat Gear potion of cure light wounds; Other Gear +1 bodywrap of mighty strikes[UE], amulet of natural armor +1, belt of incredible dexterity +2, bracers of armor +2, ring of protection +1, 2,477 gp
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Special Abilities
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Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Diamond Mind (Su) As a swift action, use 1 ki to suppress fear on self as remove fear, 2 ki if frightened/panicked.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Style +1d6 if you hit target with unarmed strike previously this round.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Learn from Failure +2 (Ex) After failed attack rolll/Research check, insight bonus on next roll/check vs. same target in 24 hours.
Leg Sweep On kick hit, free trip attempt.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Provincial -2 diplomacy and sense motive vs. those whose religion or alignment differs from your own
Stunning Fist (7/day, DC 15) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
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