Arcane Experimenter

Kistle's page

46 posts. Alias of Hawkwen Agricola.


Full Name

Kistle Gizbellium

Race

Gnome

Classes/Levels

Sorcerer 2

Gender

AC13/T13/F11/CMD11||HP16[16]|F+2 R+2 W+3| Init.+2|Percept. +3

Size

Small

About Kistle

Kistle was born and raised in the gnome community of Umok in Isger. As he grew into adulthood, the gnome grew bored of his village and the constant reinforcing of the towns defenses. Fearing even the slightest chance of the Bleaching, Kistle packed his few belongings and hit the open road. Passing east through Druma, then turning south into Andoran, Kistle eventually made his way to Taldor where he joined on as a caravan guard.

Kistle
Gnome Sorcerer 2
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +3
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 16 (2d6+7)
Fort +2, Ref +2, Will +3; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +2 (1d3/19-20/×2) and
. . longspear +2 (1d6/×3) and
. . quarterstaff +2 (1d4/×2)
Ranged light crossbow +4 (1d6/19-20/×2)
Special Attacks hatred
Spell-Like Abilities
. . 6/day—elemental ray
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 13), speak with animals
Sorcerer Spells Known (CL 2nd; concentration +5):
1st (5/day)—magic missile, color spray (DC 15)
0 (at will)—disrupt undead, detect magic, read magic, light, ray of frost
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Statistics
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Str 10, Dex 14, Con 14, Int 11, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 12
Feats Eschew Materials, Point-Blank Shot, Toughness
Skills Craft (alchemy) +2, Knowledge (arcana) +4, Knowledge (dungeoneering) +1, Knowledge (history) +1, Perception +3, Spellcraft +4, Use Magic Device +7; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Gnome, Sylvan
SQ bloodlines (elemental [earth]), illusion resistance
Combat Gear Scroll of Mage Armor, Mage Armor; Other Gear Crossbow bolts (20), Dagger, Light crossbow, Longspear, Quarterstaff, Traveler's outfit, 56 GP
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Special Abilities
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Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental (Earth) You may change any energy spell to use [Acid] energy.
Elemental Ray (6/day) (Sp) Ranged touch attack deals 1d6+1 Acid damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Scroll of Mage Armor, Mage Armor Add this item to create a scroll with spells on it.