Kyra

Kirael's page

43 posts. Organized Play character for Nicole Updegrove.


Full Name

Kirael

Race

Halfling

Classes/Levels

Cleric / 5 HP 41/41, AC22 (temp for 5 min), FF18 Tch 16, F+5 R+3 W+7, Init+2, Perc+8

Gender

Female

Size

Small

Age

20

Alignment

CG

Deity

Gorum

Occupation

Butcher

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 17
Charisma 12

About Kirael

Stat Block:

Kirael
Female Halfling Cleric of Gorum 5
CG Small Humanoid (Halfling)
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 18 (+5 armor, +2 Dex, +1 size, +1 natural, +3 deflection) (NORMALLY PLUS 1 DEFLECTION)
hp 41 (5d8 + 13)
Fort +5, Ref +3, Will +7
--------------------
Offense
--------------------
Speed 20 ft.
Ranged Light crossbow +5 (1d6/x2)
Melee MW greatsword +6 (1d10+3/19-20x2), or dagger +5 (1d3+2/19-20x2)
Special Attacks Channel Positive Energy (6/day)
Domain Spell-like Abilities destructive smite (6/day), battle rage (6/day)
Spells Prepared (CL 5; Concentration +8):
Level 3 (3/day) Searing Light, Summon Monster III, domain spell D Rage
Level 2 (4/day) Align Weapon*, Death Knell, Sound Burst, domain spell D Spiritual Weapon
Level 1 (5/day) Comprehend Languages*, Divine Favor, Protection from Chaos/Evil/Law/Good, Shield of Faith*, domain spell D True Strike
0 (at will) Detect Magic, Guidance, Light, Read Magic
D Domain Spell Domains Destruction, War
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 10, Wis 17, Cha 14
Base Atk +3; CMB +5; CMD 16
Feats Toughness, Selective Channeling, Power Attack
Traits Tomb Raider, Axe to Grind
Skills Diplomacy +6, Disable Device +5, Heal +7, Kn Arcana +4, Kn History +4, Kn Planes +4, Kn Religion +4, Linguistics +4, Perception +8, Profession (Butcher) +9, Sense Motive +7, Spellcraft +4
Languages Common (Taldane), Halfling, +1
SQ aura (strong chaos), spontaneous casting
Combat Gear light crossbow, bolts (25), MW greatsword, dagger Other Gear +1 chain shirt (mithral), ring of protection +1, amulet of natural armor +1, MW backpack, cleric's vestments, rope (silk), wand of cure light wounds (35 charges), wand of inflict light wounds (17 charges), flint and steel, MW butcher's knife, belt of giant strength +2, MW thieves' tools, trail rations x5, 1247 gp

TO BE FINISHED
--------------------
Special Abilities
--------------------
Channel Positive Energy (Ex) 3d6, 5/day. A cleric can release a wave of energy by channeling the power of her faith through her holy symbol to cause or heal damage. Kirael can heal living creatures or deal damage to undead creatures in a burst of energy in a 30-foot radius. A will save (DC 15) halves the damage. Standard action; no attack of opportunity.
Selective Channeling (feat) When she channels, Kirael can choose up to two targets not to affect with her channeled energy.
Spontaneous Casting A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
Destructive Smite (Su) 5/day. Through destructive smite, Kirael has the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 her cleric level (minimum 1).
Battle Rage (Sp) 5/day Through battle rage, Kirael has the supernatural ability to touch a creature as a standard action, allowing it to make a single melee attack with a morale bonus on damage rolls equal to 1/2 her cleric level (minimum 1).
Power Attack (Feat) Kirael can choose to take a -1 penalty on all melee attack rolls to gain a +3 bonus on all damage rolls.

Skills:

Acrobatics: +2
Appraise: +0
Bluff: +2
Climb: +2
Craft: +2
Diplomacy: +6
Disable Device: +5
Disguise: +2
Escape Artist: +2
Fly: +2
Handle Animal: --
Heal: +7
Intimidate: +2
Kn Arcana: +4
Kn Dungeoneering: --
Kn Engineering: --
Kn Geography: --
Kn History: +4
Kn Local --
Kn Nature: --
Kn Nobility: --
Kn Planes: +4
Kn Religion: +4
Linguistics: +4
Perception: +8
Perform: +2
Profession (Butcher): +9
Ride: +2
Sense Motive: +7
Sleight of Hand: +2
Spellcraft: +4
Stealth: +2
Survival: +3
Swim: +2
Use Magic Device: --

Experience:

Experience: 13
Fame: 25
Prestige: 25

Active or Usable Boons:

TBD

Background: