Bullseye

Kip Frogmorton's page

8 posts. Alias of hgsolo.


Full Name

Kip Frogmorton

Race

Grippli

Classes/Levels

Zen Archer Monk 1

Gender

Male

Size

Small

Age

11

Alignment

LN

Location

Bristol, River Kingdoms

Languages

Common, Grippli

Strength 10
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 16
Charisma 9

About Kip Frogmorton

COMBAT STATS:
HP 12/12
AC 16 Touch 16 FF 14
BAB +0 CMB -1 CMD 14
FORT+2 REF+4 WILL+5
Speed Base 30; Climb 20

CLASS FEATURES:
Flurry of Blows
Unarmed Strike: 1d4

FEATS:

Perfect Strike (B), Precise Shot (B), Toughness

TRAITS:
Devotee of the Green: +1 Knowledge Nature and Knowledge Geography. Knowledge Nature is always a class skill.
Poverty Stricken: +1 to survival, and survival is a class skill.

SKILLS:

Acrobatics 1 +2 +3 = 6
Diplomacy +2 -1 = 1
Intimidate +2 -1 = 1
Knowledge
geography +1
history
religion
nature 1 +0 +3 +1 = 5
Perception 1 +3 +3 = 7
Stealth 1 +2 +3 +4 = 10 (+4 in marsh and forest)
Survival +1 +3 = 4

RACIAL TRAITS:

Size: Gripplis are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Type: Gripplis are humanoids with the grippli subtype.

Base Speed: Gripplis have a base speed of 30 feet and a climb speed of 20 feet.

Languages: Gripplis begin play speaking Common and Grippli. Gripplis with high Intelligence scores can choose from the following: Boggard, Draconic, Elven, Gnome, Goblin, and Sylvan. See the Linguistics skill page for more information about these languages.

Camouflage: Gripplis receive a +4 racial bonus on Stealth checks in marshes and forested areas.
Darkvision: Gripplis can see perfectly in the dark up to 60 feet.

Swamp Stride: A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.

Weapon Familiarity: Gripplis are proficient with nets.

Princely: The grippli gains proficiency with rapiers and a +2 racial bonus on Diplomacy and Intimidate checks. This racial trait replaces swamp stride and weapon familiarity.

BACKGROUND:
7 years ago Soothsayer the Beachcomber found a rather large frog in the forest outside the village, which it just so happens, turned out to be a young grippli. Nobody knows exactly where Kip originally came from, as the closest known grippli tribes are not particularly close to the village. Regardless, Soothsayer took the young tadpole in and raised him in his home just outside the village.

Kip has got some trouble relating to most of the people in the village, for obvious reasons. He is even shorter than the halflings, and is the only one that is this particular shade of greenish brown. He tends to be very reserved amongst the taller folk in the village, though he has taken a distinct liking to Sheriff Skeen, who is teaching him the basics of the bow.

For the most part, Kip spends his time training both his body and mind. When he isn't learning about the natural world from Soothsayer, or practicing his bow, Kip will often try to get his hands on books from either the local temple, or Wally's personal library. A couple of times, Wally has even sent him to fetch herbs for alchemical experiments in exchange for some reading material.