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![]() Quote: You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. If you decide to have the new effect "take the place" of the old one, is the old one suspended or dismissed? In other words, if the new effect ends, will the old one resume? ![]()
![]() Mental Barrier is an immediate action that grants a shield bonus to AC. When's the latest you can use it. - After it's been determined that the attack would hit?
I suspect it needs to be used as the foe declares they are attacking. ![]()
![]() Quote: A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. If a character is pinned, do they "lose any dex bonus to AC", or are they "treated as having a Dexterity of 0" (helpless). Sounds like the former to me, but the GM screen groups pinned with helpless. ![]()
![]() "Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect." Say someone is in a dark room and he casts darkness on himself. This means that daylight won't reveal him at all, even though it's a higher level spell that would otherwise raise the light level by 2 more levels than darkness would drop? "Daylight counters or dispels any darkness spell of equal or lower level, such as darkness." I can't find anything about using one spell to dispel another. Does that meant that one can cast daylight targeting a darkness spell, leaving neither functional? ![]()
![]() Hello, I'm pretty sure I know the answer to all of these, but I'd like confirmation regarding questions about taking the form of an Small Air Elemental using Elemental Body I, and about its whirlwind ability. Small Air Elementals have the whirlwind ability. 1) Is becoming a whirlwind a standard action? 2) Is returning from a whirlwind a free action? 3) Does activating whirlwind provoke an AoO? There is no listed limit on how often the Small Air Elemental can use its whirlwind ability. 4) Does that mean it can use it at will? 5) Does that mean it remain in that form indefinitely? The whirlwind ability says "A creature that comes in contact with the whirlwind must succeed on a Reflex save (DC 10 + 1/2 the monster’s HD + the monster’s Strength modifier)". 6) Is the HD of a Small Air Elemental used (2) or is the character level used? 7) Is the Str of a Small Air Elemental used (12) or is the character's strength used? Air Elementals have Weapon Finesse. 8) Assuming the character doesn't have Weapon Finesse, does that character use his Dex or his Str to determine whether the slam attack hits? ![]()
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![]() Say there's a first level wizard with a toad familiar. The wizard knows Common, Elven and a number of other language from his high Intelligence. He also learned Abyssal through Linguistics. The toad, by virtue of being a familiar, has Int 6 with one rank in Linguistics. The toad obviously lacks the physical facilities to speak a languages, but what languages can it understand? Thanks. ![]()
![]() Hi, I saw someone imply that teleportation spells do not trigger an AoO because the caster won't be there to receive the blow. Assuming the spell has a casting time of one standard action (such as Dimension Door and Teleport), is that truly the case? I would have thought that the AoO would occur during the casting action, and thus before the actual teleport. prd wrote: Generally, if you cast a spell, you provoke attacks of opportunity from threatening enemies. If you take damage from an attack of opportunity, you must make a concentration check (DC 10 + points of damage taken + the spell's level) or lose the spell. Spells that require only a free action to cast don't provoke attacks of opportunity. Thanks ![]()
![]() Hi, I have a few questions concerning Dragon Disciples. 1. "Blood of Dragons" says "A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline." The manual also says "Bloodline" grants "spells, bonus feats, an additional class skill, and other special abilities." Am I correct in thinking the only powers "Blood of Dragons" grants are the special abilities known as "Bloodline Powers"? 2. If the Dragon Disciple's claws are considered magic weapons for the purpose of overcoming DR (from his Claws ability), does the same apply to the bite he gets at the same time? 3 "Spell per Day" affects spells known. Does that include bonus spells such as Sorcerer's Bloodline Spells? Thanks! |