Full Name |
Kimye Enani |
Race |
Human |
Classes/Levels |
Inquisitor of Shimye-Magalla 1 | Init +4 | Perception +6 | AC17/T13/F14 | HP 10/10 | Fort +3, Ref +4, Will +4 | CMB +1, CMD 15 |
Gender |
Female |
Size |
Medium |
Age |
22 |
Alignment |
NG |
Deity |
Shimye-Magalla |
Languages |
Polyglot, Common |
Strength |
13 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Kimye Enani
Kimye Enani
Human inquisitor of Shimye-Magalla 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +1 (1d6+1) or
. . dagger +1 (1d4+1/19-20)
Ranged composite longbow +4 (1d8+1/×3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—bit of luck
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—bless, cure light wounds
. . 0 (at will)—create water, detect magic, light, stabilize
. . Domain Luck
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Coordinated Shot[ACG], Point-Blank Shot
Traits boarded in cheliax, dirty fighter
Skills Acrobatics +1 (-3 to jump), Climb +2, Diplomacy +4, Heal +6, Intimidate +1, Perception +6, Sense Motive +3, Spellcraft +4, Survival +6, Swim +2
Languages Common
SQ monster lore +2, stern gaze +1
Combat Gear alkali flask[APG], oil (3); Other Gear lamellar (leather) armor[UC], arrows (40), blunt arrows[APG] (20), club, composite longbow (+1 Str), dagger, bedroll, belt pouch, candle (4), chalk, earplugs[APG], flint and steel, grappling hook, holy text (Shimye-Magalla)[UE], manacles, masterwork backpack[APG], mess kit[UE], pot, powder[APG] (2), silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterproof bag[UE], waterskin, wooden holy symbol of Shimye-Magalla, wrist sheath, spring loaded, 95 gp, 3 sp
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Special Abilities
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Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Inquisitor Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.