Solveig Ayrdahl

Killashandria's page

No posts. Organized Play character for numbat1.


Race

HP 26/26 | AC 18 | F +5 R +10 W +7 | Perc(E) +7 +1 vs taps |+2 Inititiative| Stealth(T) +8 |

Classes/Levels

speed 25| Hero Points: 1 |Active Conditions: none

Gender

NG (female) Human (versatile) Rogue level 2|

About Killashandria

The third daughter of a minor Taldan noble family, Killashandra became bored with and resistant to the expected education plan her mother had determined for her. She did, however, apply herself to the sword training that was offered and became an adequate fencer. When she reached her teens she began sneaking out at night, developing the necessary acrobatic skills to depart unseen across rooftops and ledges.

Recently she snuck into an evening event in Absalom which initially looked interesting but turned out to be a group of Pathfinders milling around. One of them, a boisterous half-orc in an outlandish "pirate" hat offered her punch and a "little something" to spice it up. Killashandra found herself in much a much more honest and open conversation than she had planned. The next thing she knew she had been granted a "temporary field commission", attached to a small group of new Pathfinders and sent on four separate missions within Absalom's bounds. The idea was to prove herself to the half-orc and other leaders with the idea of making her connection with the Pathfinder Society a more formal affair and possibly complete their traditional training. Killashandra successfully completed the missions and was told she would be contacted when future opportunities arose. She is determined to prove herself and avoid any boring training program they may have in mind.

PFS Information:

PFS Number: 267966-2004
Experience: 13XP
Fame: 13
Gold: 39.2 gp
Training: field commission

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 13
Vigilant Seal: 2
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 15

Purchased Boons
Horizon Hunters Champion (Faction) (0 Fame)


Boons Slotted:


Gained in game:


Botting Instructions:

Killashandria
Female human rogue 2
Common, N, Medium, Human, Humanoid
Perception +7 (+8 to find traps, +9 to initiative rolls.)
Languages Common, Draconic, Elven, Sylvan
Skills Acrobatics +8 (Whenever you roll a success using the Balance action, you get a critical success instead.), Arcana +6, Crafting +6, Deception +4, Diplomacy +4, Heraldry Lore +6, Legal Lore +6, Medicine +5, Nature +5, Occultism +6, Religion +5, Society +8, Stealth +8, Thievery +8
Str 12 (+1), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 10 (+0)
Other Items explorer’s clothing, unarmored defense, dagger, holy water, lesser bottled lightning, rapier, shortbow, arrows (20), backpack, bandolier, belt pouch, healer's tools, minor elixir of life, shining arrow, thieves' tools, vial, waterskin, purse (39 gp; 2 sp)
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AC 18; Fort +5; Ref +10; Will +7; +1 vs. traps
HP 26 Hero Points 1
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Speed 25 feet
Melee [1] dagger +8 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Melee [1] rapier +8 (disarm, deadly d8, finesse), Damage 1d6+4 piercing
Ranged [1] dagger +8 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+1 piercing/slashing
Ranged [1] holy water +8 (thrown 20 ft., consumable, divine, good, splash), Damage 1d6 good plus 1 good splash damage
Ranged [1] lesser bottled lightning +4 (thrown 20 ft., alchemical, bomb, consumable, electricity, splash), Damage 1d6 electricity plus flat-footed plus 1 electricity splash damage
Ranged [1] shortbow +8 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Feats Additional Lore, Courtly Graces, Incredible Initiative, Natural Ambition, Nimble Dodge, Steady Balance, Trap Finder, Twin Feint
Other Abilities sneak attack, surprise attack
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The third daughter of a minor Taldan noble family, Killashandra became bored with and resistant to the expected education plan her mother had determined for her. She did, however, apply herself to the sword training that was offered and became an adequate fencer. When she reached her teens she began sneaking out at night, developing the necessary acrobatic skills to depart unseen across rooftops and ledges.

Recently she snuck into an evening event in Absalom which initially looked interesting but turned out to be a group of Pathfinders milling around. One of them, a boisterous half-orc in an outlandish "pirate" hat offered her punch and a "little something" to spice it up. Killashandra found herself in much a much more honest and open conversation than she had planned. The next thing she knew she had been granted a "temporary field commission", attached to a small group of new Pathfinders and sent on four separate missions within Absalom's bounds. The idea was to prove herself to the half-orc and other leaders with the idea of making her connection with the Pathfinder Society a more formal affair and possibly complete their traditional training. Killashandra successfully completed the missions and was told she would be contacted when future opportunities arose. She is determined to prove herself and avoid any boring training program they may have in mind.

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