Quinn

Kila Nikora's page

30 posts. Alias of Leedwashere.


About Kila Nikora

Born at sea to wealthy merchants, it seemed that Kila was destined to a life of comfort. Rumors soon spread around the ship, though, that the new baby was marked by Besmara, bearing a birthmark on the back of the left shoulder that resembled the Jolly Roger. The older sailors all agreed that this was terrible luck, and the restless crew might have mutinied if the ship hadn't been overtaken and boarded by pirates first. The ruthless brigands slew everyone aboard the ship, and would have done the same to Kila if the captain hadn't spotted the mark on the wailing baby. Taking it as a sign from the Pirate Queen herself, the captain took the boy as plunder and began to raise him as his own son.
Pressed into being a cabin boy as soon as he was old enough, young Kila quickly learned to swim, climb rigging, tie knots and keep an eye out for sails. As he grew older still, he learned to make repairs and to navigate by the stars. Eventually he became old enough to fully participate in the family business, and he learned how to handle hammers and boarding axes with deadly grace in close quarters. Even though life was dangerous, it was glorious and free. Kila took to piracy like a fish to the water, but things were not destined to stay so easy.

Kila's new father's ship ran afoul of one of the most dangerous sea monsters in the Shackles: a kraken. The small ship was no match for the beast, and Kila himself was knocked unconscious by a falling portion of the mast during the lopsided fight. He later woke among the wreckage, the beast nowhere to be found, apparently having had its fill. For the first time Kila wondered if the stories his father had told him of being Besmara's favored were true. Using his wits and abilities, he fashioned the parts of the ship that still floated into a servicable raft and headed for Port Peril, the nearest land he knew of.

With luck, and Besmara's blessing, he made it to land with everything he'd managed to salvage from the wreckage. Seeking a new crew to join, and perhaps one day vengeance against the monster that destroyed the only family he'd ever known, he stopped into the Formidably Maid. Little did he know that the crew of the Wormwood would find him first.

Map Token

Kila Nikora
Male Human Mobile Fighter 1
CN Med Humanoid (Human)
Init +4; Senses perception +2
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Defense
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AC 18, touch 14, flat 14 (+4 armor, +4 dex)
HP 13 (1d10+3)
Fort +4, Ref +4, Will +1
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Offense
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Speed 30'
Melee boarding axe +3 (1d6+2/x3), boarding axe +3 (1d6+1/x3)
Melee light hammer +3 (1d4+2), light hammer +3 (1d4+1)
Melee boarding axe +5 (1d6+2/x3) or light hammer +5 (1d4+2)
Ranged light hammer +5 (1d4+2)
Ranged light hammer +3 (1d4+2), light hammer +3 (1d4+1)
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 7
BAB +1; CMB +3; CMD 17
Feats Combat Stamina, Combat Tactics, Quick Draw, Two-Weapon Fighting, Weapon Finesse
Languages Common, Polyglot
Skills [*-2 ACP] Acrobatics +9*, Climb +6*, Knowledge (Engineering) +5, Profession (Sailor) +6, Survival +5, Swim +7*
SQ Stamina Pool (3)
Combat Gear acid flask(3), alchemist's fire(2)
Other Gear boarding axe(2), light hammer(6), chain shirt, backpack(winter blanket, 50' hemp rope(2), grappling hook(2), crowbar, day's trail rations(5)), belt pouch
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Traits
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Reckless You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
Sea-Souled You are at home at sea. You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming.
Besmara’s Blessing You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don’t know anything about that, but you’ve always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon. You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).