About Kierk TarsiCharacter Stat Block:
Kierk Tarsi
Statistics
Initiative +5
DEFENSE
Saving Throws
OFFENSE
Melee Attack Bonus +7
Feats
Traits
Skills: (Per Level: +6 ranks, + 1 (Human)) = 28 ranks
Spells
Languages
Combat Gear: Total cost - 4216 gold
Gear Total Cost: Total Cost 630.32 gold
Currency
Carrying Capacity
Special Abilities
Appearance:
Kierk is a tall, thin young man, but not one that any one would consider frail. He is packed with muscle for his size, and moves athletically, obviously knowing how to use the size and leverage he was born with. His blue eyes stand out, as ones that have seen difficulty, but the stubble on his chin remind an observer at how youthful he still is. His head is shaved clean daily, a reminder of his upbringing by his father. He wears boots and leggings that would be at home on any ship, as well as a loose fitting shirt linen shirt that has long since stopped being white. Over that, usually, he wears an Agile Breastplate of obvious quality. Depending on the weather, he might have a bandana tied around his head, a tri-point hat, or he will go with his head uncovered. With a bow strapped over his shoulder, the fletching of arrows sticking out of a cover visible over his other shoulder, a hilt of a large blade coming up out of his neck, a hand axe tucked into his belt at each hip, and digger hilts sticking out of various sheathes hanging from his body, it is obvious that though young, Kierk knows how to handle himself. Backstory:
Kierk Tarsi never knew his mother, but that didn't seem to bother him all that much, he was much to busy growing up aboard his Shaucey Tarsi's pirate ship, The Pegasus. He learned to swim before he could walk, he was climbing rigging before he could talk coherently, and as a 5 year old could out curse many a sailor. Kierk had, what he thought, the perfect life. His father, was about as good a man as a pirate can be, lived religiously by the Pirate Code and taught his crew and his son to do the same thing. As he got older, however, Shaucey became more and more protective of his son. When Kierk was 15, he and his father argued about whether he could join the crew or not. His father, the captain, had the final say, and nothing Kierk did could convince him. He was sent to his bunk with the command to stay out of the way as always. That was the final straw, Kierk, a strong, athletic young man, knew he had much to offer his father and the crew. He wanted to help, but it seemed as though his father might never let him. So he resolved to prove to his father how helpful he could be. His target was Maud'el Hiphen, a rival captain in the ranks of the Hurricane King's grand pirate armada. Maud'el and Shaucey weren't just different, they lived in completely different realities. Shaucey's rule was that you never looted, plundered, or stole from someone who was in need. Maud'el made a career off of pillaging tiny villages barely surviving. Shaucey believed in honor, and integrity, Maud'el required a sword to be at his neck before he would give his word about anything, and even then he would barely keep. But, in the Hurricane King's armada, sometimes it was results that counted, and Shaucey and Maud'el were both mid-ranking captains because of it. No one from the Pegasus associated with, or liked any of Maud'el's crews, and often they had had bloody bar fights, or duels in the street, not an entirely uncommon thing in the Shackles. But Maud'el was also known to be a part of the cult of Nergal worship. He claimed that Nergal's blessing was the reason for his success and he bragged about how Nergal had taught him cruelty. Kierk decided that he would steal Maud'el's Nergal idol while he was sleeping. His plan worked perfectly, he boarded the ship silently, swimming under ship's bows and climbing the mooring lines. He snuck into the captain's cabin and found the idol statue he was looking for. He had it in his hands but as he turned to leave, he tripped and fell, waking the rival captain. Within moments, Maud'el had confined the young man to the brig and promised a swift and cruel trial in the morning. The trial came, and much to Kierk's chagrin, his father, Shaucey was there. A pirate caught stealing from another pirate ship is condemned to a quick and painful end at the end of a rope from the rigging. Kierk knew the code, he knew the law, and he knew what his punishment would be. As Maud'el sentenced him, Shaucey moved forward and announced, "I will give my life in exchange for this young man's life." To add to that, he threw a bag of gold and gems at Maud'el's feet. It was legal, but it was an unheard of move in such instances. It was a bargain too good for Maud'el to refuse. His rival's life and some treasure to boot, in exchange for the life of the little thief. WIth a wicked smile, Maud'el didn't even think it over. "Done!" And within minutes his father's body hung from the yardarm of the ship. Kierk was taken by Maud'el to a desolate tiny rock that stuck out of the ocean. He was miles from anything but waves, yet here Maud'el left him. "Your father's deal was that you would be allowed to live. I have stuck to the deal. Staying alive might be a different story though." Yet survive he did. He lived on that island for a year, somehow managing to survive. Food was easy, fish were plentiful, but water and shelter were the difficulties. However, as luck (or divine guidance) would have it, enough driftwood and wreckage washed against his island, that he was able to build a shelter, and soon he had enough to turn into a raft. He sailed west, and was shocked that it took him a week before he hit a shore. Thankfully though, it was the mainland. During his time on the island, Kierk had been forced to deal with his father's death. He couldn't handle the thought that he might be guilty of his father's death, so, as most young men will do, he looked for others to blame. He settled on two. The easy one was Maud'el, but the other, was what would shape him later on; he begin to blame the demon god Nergal. What kind of deity would have a worshipper like Maud'el? Obviously not one worthy of worship, but rather, one worthy of being destroyed. As he did his best to survive on the island, he was increasingly consumed with the idea that Nergal had somehow killed his father. It was misguided, it was justification at best, but it helped Kierk survive, and it inevitably shaped him once he made it to the mainland. He landed some miles southeast of Sargava, but didn't waste anytime. He was a broken soul looking for healing, and he had convinced himself while in isolation, that his healing, his redemption, would come by tearing down and destroying that which destroyed and tore down his own life. Nergal. He searched for the better part of a year, consumed with the desire to destroy the demon god. He found pockets here and there. When he did, he would find some young men, normally at the local tavern, and tell them as many nightmarish tales about the worship of Nergal as he could dream up. He would convince them to share in his vengeance, and soon the enclave, temple, or otherwise was destroyed and scattered. His first dream came after he destroyed his first cult member on the mainland. It was a vivid image of a chamber and what he knew to be Nergal's enemy be raised back to life. He was there, as were others he didn't know. He assumed this to be a good omen, and continued in his self-justified vendetta. Soon the dreams were constant, sometimes it was the image of the chamber. Sometimes, it was a vision of a moon, more beautiful and radiant than any he had ever seen. Sometimes, it was of a statue of his father hanging from a yardarm, with a beautiful maiden tending a garden near it. They didn't make sense, but those dreams drove him. However, one night, just a day's journey from Sargava, 3 years after Kierk had been marooned, he had the clearest dream to date. It was of that night, in Maud'el's cabin. He saw the idol of Nergal, the target of his hatred, and he saw his hands, reach out and grab them. But this time, he saw what he had missed the first time. A sword out of its sheath, lay beside Maud'el's bunk. He didn't see it because it was dark, or because he was in a hurry, or because he wasn't looking for it. That night he realized, Nergal hadn't sought him out or tried to ruin his life, in fact, Nergal had no power over him. He realized that night, that the mistake was all his. Filled with grief and guilt, Kierk tried to wake up, but the dream held him in place. And the sham of a trial was wrapping up. He heard the word's of Maud'el's sentence, and then, in that moment, he remembered his father, step forward, place a hand on his shoulder and say, "I am doing this because I love you." He woke up in a cold sweat. Tears streaming down his face, his last 3 years of self-denial, of justified revenge and chaos, were shattered by the crystal clear light of truth. He had made a mistake, his father was right, he hadn't been ready, and yet, even still, his father, made the choice, he decided to sacrifice himself because he believed his son was worth it. It was a life-changing moment, and it had been given by whoever was giving him the dreams. The blind and all consuming rage that had filled him was replaced with a longing deeper than an ocean to find whomever had given him his dreams. This longing drove him to Sargava, where he met with others like him, with dreams like his, with faces he recognized from his dreams. And as the talked, as the shared with one another, their purpose became clear. Acavna had given him the dreams, and Acavna was who he, and they as a group would be seeking.
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