Seltyiel

Kiba Inuzuka's page

11 posts. Alias of NeoSeraphi.


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Okay, here's the alias. I have to bump it up to 7th level on Paizo (which is a pain), but I've finished him on Myth-weavers. Everything but his traits and the rest of his magic items. Here is his Winter Wolf eidolon, who is the primary source of power behind the character.

Akamaru can deal decent damage with a single attack, meaning there is no need to rely on Pounce (single attack deals 2d6+6+1d6 Cold, average of 16 damage plus Trip and Con poison with a Fort DC of 18).

Meanwhile my summoner has haste and invisibility, but his primary spellcasting power is to enhance the Eidolon. Though Kiba did take Augment Summoning to let him use Summon Monster to the best effect possible.

All in all, not as strong as I would have hoped. If STR Ranger wants me to try and optimize further, I can play the party's wizard instead.


I've had a different game that's more closely related to the optimization level I was going for open up, so I'm going to use Kiba for that game. I hope you guys have fun with this gang concept!


Okay, here's Kiba and Akamaru (NeoSeraphi's submission).

DM Questions:

Spoiler:

Kiba looks out for an 8 year old human child named Joey. Joey loves animals, and has always been fond of Akamaru, so Kiba promised to get Joey his own puppy when he was old enough to take care of it. Joey has sandy blonde hair and green eyes. He's very generous and doesn't hog anything to himself, understanding even at his age that the gang is a family that looks out for each other.

Grandmother found Kiba in an alleyway in the City after hearing a small child scream. Kiba was 10 years old at the time, and had just scared off a group of bullies by accidentally summoning a Fire Beetle with his powers. However, Kiba was completely unable to communicate with the creature and so it had turned on him. When Grandmother arrived, Kiba was in bad shape, bleeding from his arm where the fire beetle had bitten him and he was cowering in the corner while the creature readied itself for another charge. The old woman quickly cast a spell and the beetle was hit with a powerful blast of magic, knocking it unconscious. Grandmother took a look at Kiba's wound and wrapped it up, giving him something to eat and taking him away from the alley. Kiba has never forgotten how she saved him from his own power.

There's this kid Jack in a rival gang near Kiba. Jack (who goes by his nickname, "Scratchcat") is a druid with a lion animal companion. He and Kiba have never liked each other and their respective pets have never gotten along either. Whenever there's a brawl, Kiba and Jack always keep a lookout for each other, and go toe to toe whenever they catch each other's eye, no questions asked. The rest of both gangs know that when these two cross blades, to give them plenty of space. Jack is a full-blooded elf with dark black hair and cold, icy blue eyes.

There's a girl who lives in the City named Samantha Hawthorne. She's a human about the same age as Kiba and she works in her parents' bakery. Samantha met Kiba once during one of the gang wars. She was walking home and saw the fighting too late. She tried to dash out of the street and into an alley, but that was where a group of kids from the rival gang was taking a breather. They saw her and immediately assumed she was coming to take them out while they were weak (which was against the rules of the brawl, so they were infuriated) and started to attack her, but then Kiba leaped in. Akamaru kept the guys at bay (but didn't attack them. Kiba wasn't about to break the rules, after all), and Kiba grabbed Samantha's hand and led her to a designated ceasefire zone. Kiba walked Samantha the rest of the way home, explaining to her as much as he could about territory battles and what type of schedule she should expect and how best to avoid getting caught up in all of it. Samantha was very grateful to Kiba for rescuing her and she promised to sneak him some bread whenever he drops by. Kiba finds her intriguing (and a little cute, if he's being totally honest) so he does go visit her on his off days, trying to set aside at least one hour-long visit per week to her place to hang out. Samantha is a redheaded half-elf with strong human features. The only bit of her elven mother that is visible is at the very tip of her ears. She has soft green eyes and a lilting laugh. Samantha wants to grow up to be a doctor and whenever she sees Kiba her first reaction is "Show me your latest one", referring to the many bruises, cuts and other wounds Kiba gets when he's brawling. She enjoys patching him up and the attraction between them seems to be mutual.


Eh...never mind. Now that I think about it, 5 levels of PBPing before you can even start doing what your character is based on doing is a bit much. I'd better save this concept for a tabletop game instead.

I appreciate everyone's help, and I'll keep the info about type proficiencies in mind from now on.


Remco Sommeling wrote:


If you rather go Eldritch Knight than Magus, perhaps look into fighter archetypes to drop armor proficiency since you will likely not end up wearing heavy armor.

Nah, I'll probably wear armor until level 6 when I get beast shape I. Until then, I'm not planning to cast any spells while I'm in combat.

Quote:

ou do not have to pick fighter, Gunslingers might be a good option if you like that sort of thing, there is a wizard archetype that you can take with it (gun mage ?)

Gunslinger is not allowed by the DM.

The other options (ranger, paladin, barbarian, cavalier, magus) do not appeal to me for various reasons. Fighter is probably the best bet.


AvalonXQ wrote:

As others have pointed out, tieflings do not have outsider weapons proficiencies.

Your giant example proves nothing either way, as giants never substitute racial hit dice for class levels.

Yes, I have conceded the point, and have decided to go ahead and take fighter as my 1st level so I can get all the proficiencies I need.

So now I guess the question is...which is the best reach weapon for the job? I have 150 gp and 16 Dex, so if I want to get some good armor and put spikes on it, what weapon would be the best one? What reach weapon do you guys recommend?


Kryzbyn wrote:

Easier to survive as a Magus to level 7 than on a wizard built for melee to level 5.

Just my 2 cents.
Lazar is correct about the tiefling. It is a 0 HD race. It does not get access to all martial weapons just for being a tiefling. It only gets whats listed under it's entry for 'tieflings as characters'.

It's a PbP game, I don't know how long it's going to go on, but I'm pretty sure it will be a very long time before we reach level 5, let alone level 7. I'd rather get my polymorphing in the first six months if I can help it.

And alright...I guess I'll just go ahead and take my first level as a fighter then. Wearing armor will make all of this a lot easier.


blackbloodtroll wrote:
Armor spikes. Don't dilly-dally with spiked gauntlets.

Armor spikes? ...Huh. I thought they were only for grapple, but it looks like you can use them as an attack. That's weird. So I can hold a reach weapon in both hands, and then when someone gets close I can basically chest bump them for 1d6+Str damage?


Dragonamedrake wrote:
Can you hold a two handed weapon and still attack with the spiked gauntlet?

That's what I'm asking, really. I'm unclear about it. I'm pretty sure you can hold a two-handed weapon in one hand (like a quarterstaff), you just need both hands to actually attack with it. So it's like, you can shift your two-handed weapon to one hand as a free action, then punch someone in the face, then either leave your spiked gauntlet ready for AoOs or put your hand back on the two-handed weapon as another free action (I think).


blackbloodtroll wrote:
Why not Magus? It's Eldritch Knight from level one.

It's...really not. The Eldritch Knight is a wizard/fighter hybrid. The magus is more akin to the 3.5 duskblade, a class that involves attacking with touch spells and the like.

I'm not interested in flashy blasting. I'm interested in polymorphing and buffing. The magus does not get a polymorph spell until level 7, while the wizard gets it at level 5.

Quote:
Incorrect. Only Outsiders with Outsider Racial Hit dice have that kind of martial proficiency. Tieflings which have no racial hit dice are entirely dependent on class for their weapon skills or lack of same.

I...no? Tieflings have the Outsider type. They don't need racial hit dice to gain the benefits of the Outsider type. That's like saying you need racial hit dice as a Giant to get Perception as a class skill (you don't).

The only difference between a tiefling and a devil is that the devil can't be resurrected and the tiefling has to eat, sleep and breathe. Being a native outsider doesn't affect your type proficiencies.


Hey guys. So I'm rolling up Damian the Transmuter, a 1st level tiefling wizard who is going Eldritch Knight (without any dips, since outsiders are already proficient with all martial weapons). Once I get to 5th level and get access to beast shape I, I'm going to spend all of my combat time polymorphed into various forms, usually monstrous humanoid, dragon, giant, undead, or whatever else I can change into that does not lose spellcasting.

However, until I get to that level, I need to stay alive while I'm in melee. So I'm trying to figure out exactly how to use reach weapons to do that.

My ability score array is:
Str 16, Dex 16, Con 15 (+1 from Transmuter), Int 14, Wis 10, Cha 5.

I took Toughness as my 1st level feat, so my hit points are 13. (6+3 toughness +3 Con +1 favored class).

My restricted schools are illusion and necromancy.

So my question is this: If I take a two-handed reach weapon, can I also wear some spiked gauntlets and use them to attack people who are adjacent to me, just so I can use the reach weapon to keep everyone off my case? I don't have Combat Reflexes, but I can still AoO someone for 1d12+4 damage if they try to come up and attack me, and when they do get within 5' I can hit them for 1d4+3 without needing to step back or adjust my position.

How does this sound to you guys? Am I doing it right, or is my wizard simply doomed to die in melee at 1st level?