After a loooong hiatus from Dungeons and dragons,I've come back and started a campaign in a homespun world. My world is made and we're setting up the party, but have one problem.
The only one who would even consider playing a cleric hates the class. We used to play 2nd ed. and even back then, despite loving clerics, he hated the class without some serious modification.
His argument goes along the line of: "they're weak, they get few abilities compared to, say... druid, the spells are still so-so, and the domains don't add enough. All they are now is a walking healing wand, especially since all their spells inevitably get converted to heal. On top of that they get nothing for skill points. They're limited by their,god, the alignment, and their temple. I don't get it." (Yes, that is a direct quote.)
Just on looking the class over, I can't argue against it either. Even way back when, all our cleric players would quit or change characters. They still look a bit... thin. But as I've never run 3.5 I don't want to tweak too much before I see how things work out.
Has anyone else seen or run across this? Any ideas on how to fix or tweak things to make them fun to play? Any thoughts at all are appreciated.