Undead

Khelereth's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. Organized Play Member. 13 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.



Goblin Squad Member

Is it too late to create a new pledge? I'm asking this for a friend cause he sounds interested in pledging upwards of $100. If he can, he'd make an account and donate straight away.


Pathfinder Adventure Path Subscriber

Solano County (Fairfield, Vallejo, Vacaville, Cordelia)
Alameda County (Oakland, Berkeley)
Contra Costa County (Concord, Walnut Creek, Martinez, Pacheco)

I'm looking for a group in the area to play with once a week, preferably on a week night. I can either host the game or travel in order to play.

I can DM if needed, but would prefer to play as I have been DMing most of my other groups games lately.

Throw me a PM if interested~! :D


Pathfinder Adventure Path Subscriber

A Ninja player of mine and I have been in debate about whether he is allowed extra sneak attacks after vanishing and using the Equipment Trick(Hurl Scabbard).

Hurl Scabbard (Quick Draw): You can draw your weapon in such a way that you send your combat scabbard (see page 3) whirling off to strike at any creature in sight. This ranged attack is a swift action and is treated as a thrown weapon.

Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

Our last session the Ninja moved, demoralized, then vanished, his following round he hurled his scabbard, then proceeded with his full-attack action. I only allowed him the sneak attack bonus to the scabbard, because I'm sure that's how it's supposed to work.

At the time I couldn't find the rule, and still now I can't seem to find where it specifically states that after the first attack, the target is then aware and allowed his Dex bonus again. Please help clarify that only the Scabbard gets the sneak attack bonus, and no other attacks.


Pathfinder Adventure Path Subscriber

Just a question to clarify, a player and I have come to the decision that any Variant class abilities supersede those of the proposed Archetype.

Is there a rule that states this to be so?

The player or myself can't seem to find any confirmation. To be more specific the player is taking a level in Paladin with the Archetype of Holy Tactician and the variant feature set of the Shining Knight. Where the Holy Tactician loses the Divine Bond at 3rd, and the Shining Knight gains the Divine Bond at 5th.