Altaresh Xisira

Khavakra's page

107 posts. Alias of Peet.


Full Name

Khavakra Zavasteru

Gender

Duergar Unchained Monk 2 | HP: 21/21 | AC: 16 T:16 F:10 CMD:17 AC: 19 T:18 F:11 CMD:19 | F: +5, R: +5, W: +3 (+2 vs spells) | Init: +2 | Perc: +7, S.M. +7 | Speed 20ft

Size

Medium

Alignment

LN

Location

Darklands

Languages

Dwarven, Undercommon, Common, Aklo

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 4

About Khavakra

Class: Unchained Monk
Archetype: Weapon Adept
Race: Duergar

Original Background Idea

HP: 21 (2d10 +4 CON) (rolls: 10, 7)
AC: 16 (+2 DEX, +3 WIS, +1 Dodge) Touch AC: 16 Flat-Footed AC: 10
Saves: Fort +5, Ref +5, Will +3 (+2 versus spells & SLAs)
Initiative: +2
Movement: 20 feet
BAB: +2 CMB: +5 CMD: 18

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Combat

Melee: (+2 BAB, +3 STR)
* Dendar-Durük (Sansetsukon) +6, 1d10+4 (19-20) (+1 Weapon Focus)
* Unarmed Strike +5 1d6+3

Ranged: (+2 BAB, +2 DEX)
* Spear +4, 1d8+4
* Sling +4, 1d4+3

Combat Gear:
Sansetsukon 8 gp 3 lbs.
Spear 2 gp, 6 lbs.
Club - 3 lbs.
Sling -
10 Sling bullets 0.1 gp, 5 lbs.

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Character Choices

Favored Class Bonus: Skill Ranks

Traits: (2)
Ancestral Grounds (race) +1 & class to knowledge (dungeoneering), +2 to history checks re: the Quest for Sky
Clever Wordplay (social) use INT instead of CHA for Disguise skill.
Looking for Work (campaign) +1 & Class to Disguise.
Paranoid (drawback) DC to aid me is 15 instead of 10.

Feats:
1st Level: Innate Flexibility (2 extra SLAs per day)
1st Level Bonus: Dodge
1st Level Weapon Master: Perfect Strike (1/day)
2nd Level Bonus: Crane Style
2nd Level Weapon Master: Weapon Focus

Feat Plan:

2nd Level Bonus: Crane Style
2nd Level Weapon Master: Weapon Focus
3rd Level: Toughness
4th Level Ki Power:
5th Level: Tough as Iron
6th Level Bonus:
6th Level Weapon Master: Weapon Specialization
6th Level Ki Power:

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Skills

The Monk (Unchained)'s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).

Traits add Disguise (Int) and Knowledge (dungeoneering) (Int).

Adventuring Skills
(4+INT/Level +1 FCB = 10 ranks)

Acrobatics +6 (1 rank, +3 STR, +3 Class)
Climb +7 (1 rank, +2 DEX, +3 Class)
Disguise +6 (2 rank, +0 INT, +3 Class, +1 Trait) +8 with kit
Knowledge (dungeoneering) +5 (1 rank, +0 INT, +3 Class, +1 Trait)
Perception +8 (2 rank, +3 WIS, +3 Class)
Sense Motive +7 (1 rank, +3 WIS, +3 Class)
Stealth +6 (1 rank, +2 DEX, +3 Class)
Swim +7 (1 rank, +3 STR, +3 Class)

Background Skills
(2/Level = 4 ranks)
Knowledge (history) +4 (1 rank, +0 INT, +3 Class) or +6 regarding the Quest for Sky
Profession (scribe) +7 (1 rank, +3 WIS, +3 Class)

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Special Abilities

Monk Abilities:
* AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD.
* Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus.
* Unarmed Strike: 1d6 damage.

Duergar Abilites
* Slow and Steady: Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
* Superior Darkvision: Duergar can see in the dark up to 120 feet.
* Duergar Immunities: Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
* Stability: Relentless: Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.
* Spell-Like Abilities: A duergar can use enlarge person and invisibility once each per day, using its character level as its caster level and affecting itself only.
* Light Sensitivity: Duergar are dazzled in areas of bright light.

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Miscellaneous Gear

_15 gp Disguise Kit (3 uses left)