Khaleb Namarr's page

No posts. Organized Play character for TerrorTigr.


About Khaleb Namarr

Khaleb Namarr
Male Human (Garundi) Fighter 1
CG Medium Humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 16 (1d10+5)
Fort +4, Ref +2, Will +1
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Offense
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Speed 20 ft.
Melee Cold Iron Throwing axe +5 (1d6+4/x2) and
. . Cold Iron Throwing axe +5 (1d6+4/x2) and
. . Dagger +5 (1d4+4/19-20/x2) and
. . Gauntlet (from Armor) +5 (1d3+4/x2) and
. . Masterwork Greataxe +7 (1d12+6/x3) and
. . Unarmed strike +5 (1d3+4/x2)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Power Attack -1/+2, Toughness +3, Weapon Focus (Greataxe)
Traits Bellis Axe Master, Caretaker
Skills Acrobatics -3 (-7 jump), Climb -1, Escape Artist -3, Fly -3, Heal +6, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Ride -3, Stealth -3, Swim -1
Languages Common, Osiriani
Combat Gear Potion of cure light wounds; Other Gear Chainmail, Cold Iron Throwing axe, Cold Iron Throwing axe, Dagger, Masterwork Greataxe, Backpack (14 @ 20.5 lbs), Bedroll, Belt pouch (1 @ 0.34 lbs), Belt pouch (7 @ 1.5 lbs), Fishhook (2), Flint and steel, Mug/tankard, Sewing needle, Signal whistle, String or twine, Thread (50 ft.), Torch (3), Trail rations (7), Waterskin, Whetstone, 1 GP, 9 SP, 7 CP
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Special Abilities
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Bellis Axe Master +2 trait bon to confirm critical hits with axes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
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175 cm
80 kg

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