
| Full Name |
Khair Al-Bashira |
| Race |
Half-Elf |
| Classes/Levels |
Investigator (Sleuth archetype) |
| Gender |
Male |
| Size |
Medium |
| Age |
22 |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Location |
Absalom |
| Languages |
Common, Elvish, Kelish, Varisian |
| Occupation |
Finder of people, items and secrets |
| Homepage URL |
Khair Al-Bashira |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
12 |
About Khair Al-Bashira
Int: +3 (+5)
==Defense==
AC 17 (+3 armor, +3 Dex, +1 dodge) 13 ff, 14 touch
Hit Points: 8
Fort-+0 Ref-+3 Will-+0
CMD 13
==Offense==
Speed- 30 feet. (20 in armor)
BAB-+0/+3
Brass Knuckles +0 1d3
Short Sword +0 1d6
Dagger (x2) +0 1d4
Shortbow +3 1d6
==Abilities and Feats==
Investigator pool 3: Spend a point to Add 1d6 to any skill and ability check. Knowledge, Linguistics and Spellcraft do not use a point as long as Khair is trained in it.
Luck Pool: 1 - spendable on sleuth deeds. As long as Khair has a point in his luck pool he gets +2 for intiative
Trapfinding - add half level (min 1) to locate traps and Disable Device. Can disarm magical traps with Disable Device.
Low-Light Vision
Skill Focus: Sense Motive
Immune to magic sleep effects +2 racial saving throw bonus against enchantment spells and effects.
Favored Classes: Investigator and Rogue
==Equipment==
Studded Leather Armor
Rogue's Kit (Backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pittons (10), rope, soap, thieves tools, torches (10),
trail rations (5 days), and a waterskin)
Crowbar
Ear Trumpet
20 arrows
1 vial of Alchemist's Fire
==Feats==
Alertness Feat (+2 to Perception and Sense Motive)
Dodge
==Skills==
Acrobatics - +6
Climb - +3
Disable Device - +7
Knowledge (local)- +7
Perception - +9
Sense Motive- +10
Sleight of Hand: +6
Stealth: +6
Languages- Common, Elven, Kellish, Varisian
==Traits==