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HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() "That's a shame you and Thraxius aren't getting along at the moment. You and he must have known each other a long time. Falling-outs between friends can be the hardest. Why, I'm sure you've seen him in your arena so much, you could probably tell what he was going to do before even he knows it. Probably good that you aren't betting, really. After all, it probably wouldn't be fair for you to take sides, and I'm sure you wouldn't want any harm to befall him, even if you have had a falling out." Do I need to spoiler the subtext of that little spiel, or do we all know what Kev is really saying here?;) ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Is there any way we could get a magic circle against evil going, or at least multiple protection from evil spells (a good thing to have in a wand). The protection ends as soon as we attack, but it would let us prep unmolested, and maybe keep Addie safe from attack while she buffs, heals, and crowd controls. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev nods his agreement as well, though not so eager to be fighting devils any time soon. During the down time, he'll ask Morghrim if there's anything he can buy that will help deal with the infernal creatures' resistances (aka, bypass DR). ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev does a double take as the new guy just blurts out the goal of their quest without so much as a pause. "Our next production. Noble House Thrune's great victory over the Pathfinder Lodge and expulsion of the meddlesome Pathfinders. We're searching the city for drawings, paintings and statuaries, as research," he turns to Sejanus, "Though I didn't think we were looking today. We came her for relaxation. Work is tomorrow, remember?" Bluff: 1d20 + 11 ⇒ (3) + 11 = 14 Sigh. Why bother? ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() If Kev looked shocked at the appearance of the head, it was nothing compared to his face now that Valeron has started rummaging through paperwork. "Are you seriously worrying about some scrolls when there's a f#&$ing screaming decapitated head just lying right there? Pardon the pun, but doesn't that just scream, 'Examine me first, I'm a little unusual!'?" ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Just realized that Kev probably should take the golem babe scarab. Can you recalculate those shares assuming he takes it and it doesn't get sold. Edit: Errrrr...that should be golem baNe scarab. Damned auto-correct... ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Sorry, all, hadn't realized we restarted. Lost my dot. Kev is equally relieved to be home, even more so once he has cleaned himself of the muck of the Knot. He helps answer questions, and looks saddened as the subject of Wart comes up. "We will need a memorial of some sort. Maybe a service. His sacrifice deserves honoring." ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() There's also the possibility that they may need to interrogate this glaive as a prisoner. Asmodean tactics and lore, etc. Either keep it or send it off to be redeemed. The hit to the loot would hurt, but just selling it to Joe Blow Asmodean in Westcrown would be folly, especially if they bring it back to their headquarters first!! ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Or could Valeron design an infernal contract against incriminating or harming them that would be binding to the Asmodean glaive? Cause using the devil's own tactics against him always works so well in literature. [/sarcasm] ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Thanks, Addie. That's a huge help. Ignoring consumables (which might as well be considered party treasure unless one of us just decides to walk away from the AP and take the stuff with them), it looks like the following folks have already claimed the following: Addie: pearl of power II (4,000 gp), handy haversack (2,000 gp)
Currently assigned consumables:
And stuff presumably to be sold:
The Drowned Jabe and Asmodean Holy Symbol should probably be kept in case they come in handy in the future. The Crux is a definite keeper, obviously. Not sure if the intelligent glaive is worth keeping or not, that's up to Morghrim. Kev could take the rope of climbing and the magic battle axe. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev will push himself up from the floor to help inspect the items. Taking 20 for a 27 to search the ivory box and spellbook for traps.
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HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev is updated. 4th level rogue, taking Power Attack as a "combat trick" rogue talent and now he sneak attacks on a charge! Awesome sauce! Now Kev can rush into melee, raging for a -2 AC penalty, charging for another -2 AC penalty, and flail about with his 10 Constitution. The genius of my character design is truly impressive. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Hit points: 1d8 ⇒ 3 Oh well. Could have been worse.3 plus favoured class for 4 new hit points. Raging Vitality would be nice, but you have to have a 15 Con for it, which he can't get any time soon without a +6 Con belt. Yet another reason why barbarians with 10 Constitutions are less than optimal. Kev is, shall we say kindly, far from optimized. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev picks himself up out of the muck, spitting out the mouthful he took, wobbles over to the side of the pit, collapses against a wall, and nearly passes out again. "Go, have fun, search. Don't mind me. Don't spring any traps." ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() At this point, without at least 7 points of healing, Kev will die before the round is out. If it ends up healing the King a bit, that's not so bad. On the other hand, even if Valeron does save Kev with some healing, the King is likely going to kill him anyway, so it's probably a moot point, unless somehow Kev and Morghrim managed to hurt it enough to kill it, in which case a cure moderate will be enough to save him. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev grits his teeth as large chunks of his body suddenly go missing His vision goes red as he glares at the devil creature. Fort save: 1d20 + 6 ⇒ (3) + 6 = 9
"Ack! Valer-" he gasps, as consciousness begins to flee... ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Kev holds up, "Hurry!" he snarls at the dwarf, though Morghrim doubts the ire is directed at him personally. Once Morghrim is in place, he snarls, "All right, you overgrown calmari. Time to die!" Fort save: 1d20 + 6 ⇒ (19) + 6 = 25
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HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() In that case... Move action to feint in combat: 1d20 + 10 ⇒ (14) + 10 = 24
Kev (likely) manages to fool the devil into opening himself up, but is unable to get through the monster's thick hide. He then takes a 5-foot step towards the area mentioned previously. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Fort save: 1d20 + 6 ⇒ (19) + 6 = 25 Kev, suddenly much larger, takes advantage of the devil's pinned state, and brings the axe down hard on the devil.
Kev then backs up to D8-E9 out of the muck, but still within reach thanks to his handy dandy new size. ![]()
HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1
![]() Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24
Kev tumbles past Morghrim to space F7, splashing into the muck and feeling a bit queasy from it. He swallows the bile and tries to bring his axe into the amalgam.
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