So my group has hit Racing to Ruin just recently, and they are having a hell of a time. They also made friends with all 5 of the NPCs, and managed to broker a deal that has everyone working together on a joint Pathfinder Society/Sargavan Government venture.
The 5 NPCs are going to be following behind the main party, helping to defend the main expedition. However, odds are good that the PCs will want to travel with the NPCs as well from time to time, so I decided to brush up on their builds a little bit.
Ishirou is gonna take the Thug archetype, and I've been kicking around the idea of him also mixing in some Fighter (Cad).
Gelik is going to take the Street Performer archetype.
Jask is going to be a Cloistered Cleric now.
Sasha is going to end up with the Beast Master (she got 4 dimorphodon "babies" on Smuggler's Shiv) and Skirmisher archetypes.
Aerys is going to take the Brawler archetype, possibly mixing in 3 levels of Martial Artist monk (I've been seriously considering allowing her to take the Monastic Legacy feat so her unarmed can keep improving after those three levels, even though Martial Artist doesn't allow Still Mind so it should be impossible RAW. Am I missing some huge unbalancing factor that would make that a bad idea?).
I also think I'll be improving their stats a little bit - the dice seem to have slapped them across the face pretty hard.
What have you guys done with the other Castaways? Got builds you'd like to share? Chime in!