Bloodstone Swords

Kesten of House Garess's page

70 posts. Alias of BinkyBo.


Race

NPC Human Fighter - General

About Kesten of House Garess

>Kingmaker 1

Male Human Fighter (Tactician) 4
Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 17, touch 11, flat-footed 16. . (+5 armor, +1 shield, +1 Dex)
hp 27 (4d10+4)
Fort +5, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.
Melee Gauntlet (from Armor) +7 (1d3+3/20/x2) and
. . +1 Morningstar +8 (1d8+4/19-20/x2) and
. . Shield, Light Steel +7 (1d3+3/20/x2) and
. . Unarmed Strike +7 (1d3+3/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
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STATISTICS
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Str 16, Dex 12, Con 13, Int 13, Wis 9, Cha 10
Base Atk +4; CMB +7 (+9 Bull Rushing); CMD 18 (20 vs. Bull Rush)
Feats Improved Bull Rush, Lookout, Mounted Combat, Power Attack -2/+4
Skills Acrobatics -2, Appraise +2, Craft: Armor +5, Craft: Blacksmith +5, Craft: Weapons +5, Diplomacy +4, Escape Artist -3, Fly -3, Handle Animal +5, Heal +0, Intimidate +4, Knowledge: Nobility +6, Perception +1, Ride +5, Sense Motive +4, Stealth -3, Survival +3
Languages Common, Varisian
SQ Armor Training 1 (Ex)
Combat Gear Crossbow, Light, Longsword, Scale Mail, Shield, Light Steel;
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SPECIAL ABILITIES
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Lookout Act in the surprise round if an adjacent ally with this feat can act in the surprise round.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Calvary Formation May share space with other mounts, charge through space occupied by allied mount.

Loomis:

LOOMIS CR 1/2
Male Human Fighter 2
Medium Humanoid (Human)
Init +2; Senses Perception +2
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 16 (2d10)
Fort +3, Ref +3, Will +0
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OFFENSE
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Spd 30 ft.
Melee Shortsword +3 (1d6+1/19-20/x2) and
. . Unarmed Strike +3 (1d3+1/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
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STATISTICS
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Str 12, Dex 15, Con 11, Int 8, Wis 10, Cha 9
Base Atk +2; CMB +3; CMD 15
Feats Lookout, Point Blank Shot, Precise Shot, Deadly Aim.
Skills Acrobatics +0, Climb +3, Escape Artist +0, Perception +2, Ride +5, Stealth +0, Swim -1
Languages Common
Combat Gear Chain Shirt, Mwk Light Crossbow, Shortsword;
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SPECIAL ABILITIES
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Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.

Mauersberger:

MAUERSBERGER CR 1/2
Male Human Fighter 1
Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 16, touch 10, flat-footed 16. . (+5 armor, +1 shield)
hp 23 (2d10+4+3)
Fort +4, Ref +0, Will -1
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +3 (1d3+1/20/x2) and
. . Mace, Heavy +3 (1d8+1/20/x2) and
. . Shield, Light Steel +3 (1d3+1/20/x2) and
. . Unarmed Strike +3 (1d3+1/20/x2)
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STATISTICS
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Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Bludgeoner, Lookout, Power Attack -1/+2, Toughness
Skills Acrobatics -5, Climb -4, Escape Artist -5, Fly -5, Handle Animal +3, Intimidate +3, Perception +0, Ride -1, Stealth -5, Swim -4
Languages Common
Combat Gear Mace, Heavy, Scale Mail, Shield, Light Steel;
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SPECIAL ABILITIES
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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>Kingmaker 2

Male Human Fighter (Tactician) 3
Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 17, touch 11, flat-footed 16. . (+5 armor, +1 shield, +1 Dex)
hp 20 (3d10+3)
Fort +5, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.
Melee Gauntlet (from Armor) +6 (1d3+3/20/x2) and
. . Morningstar +6 (1d8+3/19-20/x2) and
. . Shield, Light Steel +6 (1d3+3/20/x2) and
. . Unarmed Strike +6 (1d3+3/20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
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STATISTICS
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Str 16, Dex 12, Con 13, Int 13, Wis 9, Cha 10
Base Atk +3; CMB +6 (+8 Bull Rushing); CMD 17 (19 vs. Bull Rush)
Feats Improved Bull Rush, Lookout, Mounted Combat, Power Attack -2/+4
Skills Acrobatics -2, Appraise +2, Craft: Armor +4, Craft: Blacksmith +4, Craft: Weapons +4, Diplomacy +4, Escape Artist -3, Fly -3, Handle Animal +5, Heal +0, Intimidate +4, Knowledge: Nobility +5, Perception +1, Ride +5, Sense Motive +4, Stealth -3, Survival +3
Languages Common, Varisian
SQ Armor Training 1 (Ex)
Combat Gear Crossbow, Light, Longsword, Scale Mail, Shield, Light Steel;
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SPECIAL ABILITIES
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Improved Bull Rush Bull Rush at +2 to push back. No attack of opportunity.
Lookout Act in the surprise round if an adjacent ally with this feat can act in the surprise round.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Calvary Formation May share space with other mounts, charge through space occupied by allied mount.

Loomis:

LOOMIS CR 1/2
Male Human Fighter 1
Medium Humanoid (Human)
Init +2; Senses Perception +1
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 10 (1d10)
Fort +2, Ref +2, Will +0
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OFFENSE
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Spd 30 ft.
Melee Shortsword +2 (1d6+1/19-20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Ranged Crossbow, Light +1 (1d8/19-20/x2)
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STATISTICS
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Str 12, Dex 15, Con 11, Int 8, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Lookout, Point Blank Shot, Precise Shot
Skills Acrobatics +0, Climb +3, Escape Artist +0, Fly +0, Perception +1, Ride +4, Stealth +0, Swim -1
Languages Common
Combat Gear Chain Shirt, Crossbow, Light, Shortsword;
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SPECIAL ABILITIES
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Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.

Mauersberger:

MAUERSBERGER CR 1/2
Male Human Fighter 1
Medium Humanoid (Human)
Init +0; Senses Perception +0
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DEFENSE
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AC 16, touch 10, flat-footed 16. . (+5 armor, +1 shield)
hp 12 (1d10+2)
Fort +4, Ref +0, Will -1
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +2 (1d3+1/20/x2) and
. . Mace, Heavy +2 (1d8+1/20/x2) and
. . Shield, Light Steel +2 (1d3+1/20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
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STATISTICS
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Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +2; CMD 12
Feats Bludgeoner, Lookout, Power Attack -1/+2
Skills Acrobatics -5, Climb -4, Escape Artist -5, Fly -5, Handle Animal +3, Intimidate +3, Perception +0, Ride -1, Stealth -5, Swim -4
Languages Common
Combat Gear Mace, Heavy, Scale Mail, Shield, Light Steel;
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SPECIAL ABILITIES
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Lookout Act in the surprise rouns if an adjacent ally with this feat can act in the surprise round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.