About Kesh Vantalis
		Kesh is the son of famed martial artist Cure Vantalis, master of the Three-Formed Dragon, and shares and suffers in his father's secret: their whole family line has been mummy-cursed many generations ago when an ancestor defeated the mummy of the "tomboy emperor". This curse manifests itself in gender change in the victims under various triggers. 
In the case of Kesh, his trigger is nosebleed. Not entirely uncommon in a hot desert environment, and exasperated by Kesh's somewhat perverted nature. But anything less than a nosebleed would be an insult to the Sultan's harem, wouldn't it? Unfortunately being Kiss, Kesh's female alter-ego, is a problem - it attracts all sorts of guys (not least of which is Prince Kaleef, who should be Kesh's rival in martial arts mastery - but swoons over Kiss). And princes are so hard to escape from, they just have so many means at their disposal and are used to getting what they want. On the plus side, Kesh can capitalize on the Kiss Me fanclub, of which he himself is a proud member. You don't have to be smart to know an easy opportunity when you see it.
Languages: common, osiriani
Abilities (20)
Agile 2
Attack 2
Beautiful 2
Combat Expert 2
Connected [Kiss Me fanclub] 1
Evasive 2
Intuitive 1
Iron-Willed 1
Knowledge (Three-Formed Dragon) 2
Perceptive 1
Quick 2
Strong 1
Tough 1
Weaknesses (10)
Accidental transformation (girl, triggered by nosebleed, charismatic 1, cute 1, shy 2, inept 2) 2
Code of Conduct (unarmed fighting, non-ranged, honorable) 2
Lecherous 1
Love Magnet (when in girl form) 1
Nosebleed (from being lecher, triggers accidental transformation) 1
Rival (prince Kaleef, also has a crush on girl) 2
Secret (girl transformation) 1
Attacks
Flurry of Blows (7d6, x4, 0 cost)
overwhelming 15, elaborate gestures -5, feather blow -5, inaccuate -5
Stunning Fist (8d6, x4, 0 cost, 3/day)
stunning 10, ammuntion x2 -10
Three-Form Dragon's Sting (8d6, x3, 5 cost)
impairing 10, ineffective -5
You Have Already Lost (9d6, x5, 0 cost, 4 round charge time)
accurate 5, disarming 10, effective 5, buildup x3 -15, delayed -5