Wight

Kesh's page

41 posts. Alias of Shanosuke.


Full Name

Kesh

Race

-Unkown-

Classes/Levels

Sorcerer level 1

Gender

Male

Size

Small

Age

N/A

Special Abilities

Darkvision, Spells, loves cold places

Alignment

Chaotic

Deity

-Doesn't know of any-

Location

Here

Languages

Common, Terran, Sylvan, Necril, Halfling, Gnome, Elven, Dwarven, Druidic, Daemonic, Celestial, Azlanti, Auran, Aquan, Alko, Abyssal, and Draconic

Occupation

Unkown

Strength 22
Dexterity 18
Constitution 16
Intelligence 18
Wisdom 14
Charisma 21

About Kesh

Kesh's Story:

Kesh has always been an outcast. His own kind saw him as an abomination. Normal society would not readily accept him. So Kesh would travel the land as a hooded figure doing everything he could to survive. He was surprisingly good hearted considering all he has suffered. He studied the art of sorcery and melee combat. He would travel with groups and leave shortly after they complete whatever job they were to do.
Kesh had heard the Acadamae. Kesh has always had potent Arcane talent and he always seeks to discover more talent and this school held secrets Kesh desperately wanted to know more about his lineage and the depths of his power. Everything he could hope to gain lies beyond those vaults. And so Kesh sets out for the festival the Acadamae to learn everything they have stowed away.

Specs:

KESH CR 11
Male, White Dragon Disciple 8 Sorcerer 5
CN Small Humanoid
Init +8; Senses Blindsense (30 feet), Darkvision (60 feet); Perception +17
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DEFENSE
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AC 25, touch 15, flat-footed 21 (+3 armor, +4 Dex, +1 size, +7 natural)
hp 123 (8d12+5d6+52)
Fort +8, Ref +8, Will +10
Resist cold 10, Dragon Resistances
Weakness Light Sensitivity
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OFFENSE
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Spd 30 ft.
Melee Bite (Cold Claws & Cold Bite) +15 (1d6+9/20/x2) and
Claw x2 (Cold Claws & Cold Bite) +15 x2 (1d6+6/20/x2) and
Unarmed Strike +15/+10 (1d2+6/20/x2)
Special Attacks Breath Weapon (2/day) (DC 19), Cold Claws & Cold Bite (8 rounds/day), Dragon Bite
Spell-Like Abilities Dragon Form (I) (1/day)
Sorcerer Spells Known (CL 11, +15 melee touch, +13 ranged touch):
5 (6/day) Spell Resistance (DC 20), Cone of Cold (DC 21), Monstrous Physique III (DC 20)
4 (7/day) Fear (DC 19), Invisibility, Greater (DC 19), Phantasmal Killer (DC 19), Dragon's Breath (DC 20)
3 (7/day) Magic Weapon, Greater (DC 18), Invisibility Sphere (DC 18), Gaseous Form, Fly (DC 18), Monstrous Physique I (DC 18)
2 (7/day) Resist Energy (DC 17), Mirror Image (DC 17), Bull's Strength (DC 17), Spider Climb (DC 17), Animal Aspect, Unnatural Lust (DC 17)
1 (8/day) Magic Missile, Mage Armor (DC 16), Mage Armor (DC 16), Burning Hands (DC 16), Enlarge Person (DC 16), Chill Touch (DC 16)
0 (at will) Resistance (DC 15), Ray of Frost, Disrupt Undead, Acid Splash, Touch of Fatigue (DC 15), Read Magic (DC 15), Message, Detect Magic, Jolt
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STATISTICS
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Str 18/22, Dex 14/18, Con 12/16, Int 14/18, Wis 10/14, Cha 17/21
Base Atk +8; CMB +13; CMD 27
Feats Arcane Shield, Eschew Materials, Improved Initiative, Improved Natural Attack: Bite (Cold Claws & Cold Bite), Improved Natural Attack: Claw x2 (Cold Claws & Cold Bite), Multiattack, Power Attack -3/+6, Rending Claws, Silent Spell, Toughness +13, Vital Strike
Traits Finding Haleen: Sorcerer, Suspicious
Skills Bluff +16, Diplomacy +21, Disguise +18, Escape Artist +9, Fly +6, Heal +5, Knowledge (Arcana) +12, Linguistics +17, Perception +17, Sense Motive +15, Stealth +23
Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Daemonic, Draconic, Druidic, Dwarven, Elven, Gnome, Halfling, Necril, Sylvan, Terran
SQ Draconic: White Dragon (Cold), Kobold Cryomania
Other Gear Amulet of Natural Armor +1, Backpack, Masterwork (empty), Belt of Physical Perfection, +4, Bracers of Armor, +3, Case, map or scroll (empty), Headband of Mental Superiority, +4: Disguise, Linguistics, Healer's kit (10 uses), Ink (1 oz. vial, black) (5), Inkpen (2), Paper (sheet) (30), Parchment (sheet) (30), Perfume, exotic (20), Potion of Cure Moderate Wounds (4), Potion of Enlarge Person (8), Scholar's outfit, Surgeon's Tools, Thieves' tools
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SPECIAL ABILITIES
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Arcane Shield Convert a level 1+ spell into + Spell Level deflection bonus to AC for 1r.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (2/day) (DC 19) (Su) 2/day, Breath Weapon deals 13d6 Cold damage, DC 19.
Cold Claws & Cold Bite (8 rounds/day) (Su) 2 Magic Claw attacks deal 1d6 damage + 1d6 Cold Bite attack deals 1d6 damage.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic: White Dragon (Cold) +1 damage per die for [Cold] spells.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (I) (1/day) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Dragon Resistances (Ex) You gain Cold resistance 10 and +2 natural armor.
Eschew Materials Cast without materials, if material cost is <= 1gp.
Kobold Cryomania +1 to the save DC of all cold spells you cast.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rending Claws If you hit an opponent with 2 claw attacks in a turn, add 1d6 precision damage to the second hit.
Silent Spell Cast a spell with no verbal components. +1 Level.
Vital Strike Standard action: x2 weapon damage dice.