Halfling

Keplin Tornear's page

No posts. Alias of Dotraj.


Full Name

Keplin Tornear

Race

Halfling

Classes/Levels

Alchemist (Tinkerer) 1

Gender

Male

Size

Small

Age

32

Alignment

Neutral Good

Deity

Erastil

Languages

Common, Dwarven, Gnome, Goblin, Halfling

Strength 11
Dexterity 15
Constitution 14
Intelligence 16
Wisdom 12
Charisma 13

About Keplin Tornear

Statistics:
Male Halfling Alchemist (Tinkerer) 1
NG Small Humanoid (Halfling)
Init +2; Senses Perception +7
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DEFENSE
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 dex, +1 size)
hp 10
Fort +5, Ref +5, Will +2; +2 vs fearless
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OFFENSE
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Speed 20 ft.
Melee dagger +1 (1d3/19-20)
Ranged bomb +3 (1d6+3 fire/5' splash, 4 dmg, DC 13/20 ft./4 per day), or sling +3 (1d3/50 ft.)
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STATISTICS
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Str 11, Dex 15, Con 14, Int 16, Wis 12, Cha 13
Base Atk +0; CMB -1; CMD 11
Traits Alchemical Adept, Erastil's Speaker,
Drawbacks Hedonistic
Feats Brew Potion, Skill Focus (Heal), Throw Anything

Skills & Languages:
Skills 1 Appraise +7, 1 Craft (Alchemy) +12 (+14 when creating alchemical items), +1 Craft (Clockwork) +7, 0 Diplomacy +2, 1 Disable Device +5, 1 Heal +8, 1 Knowledge (arcana) +7, 1 Perception +7, 1 Spellcraft +7, 0 Stealth +5, 1 Use Magic Device +5 (9 points; 2 background, 4 class, 3 INT)
ACP -1
*ACP applies to these skills
FCB +1 formula in book
Skill Bonuses +5 Craft (Alchemy) (+7 when creating alchemical items), +1 Diplomacy, +2 Perception, +4 Stealth
Languages Common, Dwarven, Gnome, Goblin, Halfling

Special Abilities:
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SPECIAL ABILITIES
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Alchemy

Bomb (1d6, DC 13, 4/day)

Driven Worker (Alchemy): Many halfling families have developed techniques to accomplish work faster and more efficiently, whether to contribute to the community or to please overbearing masters. These halflings gain a +4 racial bonus on checks with one Craft, Perform, or Profession skill. This racial trait replaces sure-footed.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.


Extracts:
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Extracts
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1st—Cure Light Wounds, 1 free slot

Gear/Possessions:
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-28.5 lb. Medium 29-57 lb. Heavy 58-86.25 lb.
Current Load Carried 25.425 lb.
Gear formula book with 6 formulas (yak), hide shirt, sling, sling bullets (10), dagger, cold iron sling bullets (10), alchemical silver bullets (10), explorer's outfit, belt pouch, flint & steel, ink, inkpen, iron pot (yak), alchemy crafting kit, mess kit (yak), soap (yak), torches (10) (yak), trail rations (5 days) (yak), waterskin (yak), yak, riding saddle, saddlebags, feed (5 days)
Money 2 GP 3 SP 5 CP

Background:
raised in human settlement; only father still alive; 5 siblings: eldest brother, older sister, self, younger brother, younger sister, younger sister; born to priests of Erastil; hometown attacked by raiders who killed mother; wanted to be a magic-user, but didn't have the aptitude; publicly humiliated a merchant who had cheated his family without guilt; had a few significant relationships, but they never lasted;

Appearance and Personality:

2' 10", 36 lbs

Stat Generation Method 4d6 drop low
13, 16, 12, 11, 13, 14