Driven Worker (Alchemy): Many halfling families have developed techniques to accomplish work faster and more efficiently, whether to contribute to the community or to please overbearing masters. These halflings gain a +4 racial bonus on checks with one Craft, Perform, or Profession skill. This racial trait replaces sure-footed.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
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GEAR/POSSESSIONS
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Carrying Capacity Light 0-28.5 lb. Medium 29-57 lb. Heavy 58-86.25 lb.
Current Load Carried 25.425 lb.
Gear formula book with 6 formulas (yak), hide shirt, sling, sling bullets (10), dagger, cold iron sling bullets (10), alchemical silver bullets (10), explorer's outfit, belt pouch, flint & steel, ink, inkpen, iron pot (yak), alchemy crafting kit, mess kit (yak), soap (yak), torches (10) (yak), trail rations (5 days) (yak), waterskin (yak), yak, riding saddle, saddlebags, feed (5 days)
Money 2 GP 3 SP 5 CP
Background:
raised in human settlement; only father still alive; 5 siblings: eldest brother, older sister, self, younger brother, younger sister, younger sister; born to priests of Erastil; hometown attacked by raiders who killed mother; wanted to be a magic-user, but didn't have the aptitude; publicly humiliated a merchant who had cheated his family without guilt; had a few significant relationships, but they never lasted;
Appearance and Personality:
2' 10", 36 lbs
Stat Generation Method 4d6 drop low
13, 16, 12, 11, 13, 14