Kensaku Rekishi
Female samsaran occultist 5 (Pathfinder RPG Bestiary 4 230, Pathfinder RPG Occult Adventures 46)
LN Medium humanoid (samsaran)
Init +1;
Senses aura sight, low-light vision; Perception +9
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 35 (5d8+7)
Fort +8,
Ref +4,
Will +7; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 naginata +7 (1d8+5/×4) or
. . cold iron nine-ring broadsword +6 (1d8+3/×3)
Ranged light crossbow +4 (1d8/19-20)
Space 5 ft.;
Reach 5 ft. (10 ft. with +1 naginata)
Spell-Like Abilities (CL 5th; concentration +6)
. . 1/day—
comprehend languages,
deathwatch,
stabilize
Implement Schools
. .
Abjuration (Dragon Amulet, 4 points) Resonant—warding talisman; Focus—energy shield, mind barrier
. .
Divination (Elegant copy of the Vigrahin Patitraka, 4 points) Resonant—third eye; Focus—mind eye, sudden insight
. .
Transmutation (Naginata, 3 points) Resonant—physical enhancement (strength); Focus—legacy weapon, size alteration
Occultist Spells Known (CL 5th; concentration +9)
. . 2nd (3/day)—knock, resist energy, status (DC 16)
. . 1st (5/day)—feather fall, heightened awareness[ACG], hold portal
. . 0 (at will)—mending, read magic, resistance
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Statistics
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Str 16,
Dex 12,
Con 13,
Int 18,
Wis 9,
Cha 12
Base Atk +3;
CMB +6;
CMD 17
Feats Extra Mental Focus[OA], Iron Will, Power Attack
Traits artifact hunter, pragmatic activator, resilient
Skills Acrobatics -2 (-6 to jump), Appraise +8, Craft (stonemasonry) +10, Diplomacy +7, Knowledge (arcana) +12, Knowledge (dungeoneering) +5, Knowledge (engineering) +10, Knowledge (history) +12, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +12, Perception +9, Spellcraft +12 (+13 to identify the properties of magic items), Use Magic Device +17;
Racial Modifiers +2 Knowledge (history), +2 Use Magic Device
Languages Aquan, Auran, Azlanti, Common, Draconic, Ignan, Infernal, Samsaran, Skald, Terran, Tien
SQ automatic writing (linguistics), dragon empire native, hypnotism (diplomacy), implements 3, magic item skill, mental focus (11/day), object reading, phrenology (knowledge [arcana]), psychometry (appraise), read aura (perception), shards of the past (Knowledge (history), Use Magic Device), shift focus
Combat Gear riffle scroll of comprehend languages,
riffle scroll of comprehend languages,
scroll of break (x2),
scroll of communal (x2) align weapon,
scroll of dispel magic,
scroll of erase (x2),
scroll of lead blades,
scroll of liberating command (x2),
scroll of psychic reading,
scroll of water breathing,
wand of cure light wounds,
wand of lesser restoration (6 charges),
wand of mindlink (15 charges),
wand of shield (50 charges), alchemist's fire (4), alkali flask[APG] (2);
Other Gear +1 breastplate,
+1 naginata[UC], cold iron nine-ring broadsword[UC], crossbow bolts (20), light crossbow,
elixir of swimming,
wayfinder[ISWG], belt pouch, censer[OA], chalk (10), charcoal stick, climber's kit, hemp rope (50 ft.), incense (oa)[OA] (10), ink, inkpen, journal[UE], masterwork backpack[APG], masterwork tool, occultist's implement[OA], occultist's implement[OA], prismatic crystal[OA], rice paper[APG] (20), samsaran life wheel[ARG], carved stone figure of a meditating samsaran (1 lb), 2,664 gp, 8 sp
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Special Abilities
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Abjuration (Dragon Amulet) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Aura Sight (Su) Read the aura of creatures around you, as aura sight.
Automatic Writing (Linguistics, 1/week) You can produce mysterious writing that pertains to the immediate future.
Divination (Elegant copy of the Vigrahin Patitraka) Implements of the divination school grant powers related to foresight and remote viewing.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Dragon Empire Native You come from the Dragon Empires in Golarion, and so your starting languages are Samsaran and Tien instead of Common and Samsaran.
Energy Shield (25 damage) (Sp) 1 focus, swift action: Summon energy shield absorbs acid, cold, electricity, or fire damage.
Hypnotism (Diplomacy, 1/day) Use power of suggestion to alter subject's mind or recover memories.
Implements (Su) Gain a series of items which grant access to schools and powers.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (11/day) (Su) You have a pool of points that activate your focus powers.
Mind Eye (5 minutes) (Sp) 1 focus: Create magical eye that scouts for you.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Shards of the Past (Knowledge [history], Use Magic Device) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Shift Focus (Abjuration [Dragon Amulet], 8 focus) (Su) Shift focus from one implement to another, but lose 1 point.
Size Alteration (Sp) 1 focus: increase or decrease a creature's size by one step.
Transmutation (Naginata) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.