Kenlin's page

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Hello. I've been wanting to start up a group in the Zanesville, Ohio area. Currently I have two players (my roommate and brother) that want to play, and all other methods to find people have failed. I'm going to be GMing the AP Reign of Winter either on Mondays or Tuesdays. I want to do this every week (if not, then every other week) starting at 5pm or 6pm and playing around 3 to 4 hours.

If you are interested, please leave me a post here or PM. I'm looking for 2 or 3 more players. Thank you.


Hello. I have a bit of a problem on my hands about a PC in my upcoming game. No, the player in question is not the issue, but rather the character he wants to play. He wants to play a Sylph Rogue - which I'm fine with him playing a sylph. The issue I find myself in is some feats he wants to take. First off, I allowed the use of the Core and APG books, with my approval on things from the UM, UC, and ARG books. He wants to take the following two feats from the ARG that has me worried.

Airy Step:
+2 on saves vs. air or electricity descriptors and effects that deal electricity damage. Also ignore the first 30 feet of a fall when figuring out fall damage.

Wings of Air:
Prerequisite: Airy Step and 9th level. Bonuses on the saves goes to +4. Also gain supernatural fly speed equal to your base speed (good maneuverability). Only fly while in light or no armor.

The first feat I don't take any issue on. In fact, the lessen fall damage is not likely to be abused from what I have read. It's the second feat, Wings of Air, that I am worried about. The permanent fly speed is ridiculously too good in my eyes, and I fear that just having could ruin many challenges the campaign may throw the groups way just by having one character having permanent flight. I've only read to the middle of the 3rd chapter in the anniversary book, so I have no idea what the latter half of the campaign will have in store.

The player says that he is worried about being able to fly with rest of the party. I explained that won't be an issue, because the spells that grant fly speeds are only one person for a limited time (also, I can't think of a spell that gives a party of 6 players fly speeds for any considerable time). I also told him that permanent flight via magical items are very expensive and hard to craft - and for good reason too. My honest opinion is that he is trying to min/max the hell out of his character by wanting this feat - something I've notice with other games our group runs.

I would like some of your opinions about this issue. My gut tells me the answer is no on the second feat. However, one of my players (not the one in question) asked that I seek out advice here first before I make my final decision. I've already looked for and answer before hand, but didn't not find any thread in this sub-forum.

EDIT
I saw a thread about an all flying party a mere minute after posting this. The issue is not flying itself, but rather permanent flight for two feats. I have no issue if the party earns flight through magical means, be it spells or items. Just thought to make that clearer for you.