Shanda Faravan

Kendra Lorrimor___'s page

57 posts. Alias of Big Joe.


Full Name

Kendra Lorrimor

Race

Human

Classes/Levels

Diviner 2

Gender

Female

Size

Medium

Age

25

Alignment

Neutral Good

Deity

Pharasma

Location

Ravengro

Languages

Aklo, Ancient Osiriani, Azlanti, Common, Celestial, Draconic, Varisian

Strength 8
Dexterity 10
Constitution 12
Intelligence 16
Wisdom 13
Charisma 15

About Kendra Lorrimor___

Kendra Lorrimor:
Kendra Lorrimor
Female human (Varisian) diviner 2
NG Medium humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 12 (2d6+2)
Fort +1, Ref +0, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +0 (1d4-1/19-20)
Ranged light crossbow -1 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—diviner's fortune (+1)
Diviner Spells Prepared (CL 2nd; concentration +5)
. . 1st—comprehend languages, identify, mage armor
. . 0 (at will)—acid splash, detect magic, disrupt undead, read magic
. . Opposition Schools Evocation, Illusion
--------------------
Statistics
--------------------
Str 8, Dex 10, Con 12, Int 16, Wis 13, Cha 15
Base Atk +1; CMB +0; CMD 10
Feats Improved Iron Will, Iron Will, Scribe Scroll
Skills Appraise +3 (+5 for small or highly detailed items when using a magnifying glass), Craft (alchemy) +8, Diplomacy +4, Knowledge (arcana) +8, Knowledge (history) +8, Linguistics +8, Spellcraft +8, Use Magic Device +4
Languages Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Varisian
SQ arcane bond (amulet), forewarned
Combat Gear cold iron crossbow bolts (3), potion of cure light wounds, scroll of protection from evil, silver crossbow bolts (3), silversheen, alchemist's fire, antitoxin, holy water, smokestick; Other Gear crossbow bolts (10), dagger, light crossbow, arcane bond amulet, journal[UE], magnifying glass, scroll case, spellbook, sunrod, 23 gp
--------------------
Special Abilities
--------------------
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Divination Diviners are masters of remote viewing, prophecies, and using magic to explore the world.
Diviner's Fortune +1 (6/day) (Sp) As a standard action, touch grants ally +1 insight bonus to many checks for 1 round.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Forewarned 1 (Su) Can always act in surprise rounds.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.