Marcos Farabellus

Ken N. Fudder's page

3 posts. Alias of chuffster.


Full Name

Ivan Ivanovich

Strength 16
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 7
Charisma 10

About Ken N. Fudder

Intro:
It was a normal day at the Calfon recruitment centers. Recruits filled half the room as the shuffled from table to table completing the paperwork necessary to join the army. All that activity ceased when the front doors were thrown open with a resounding crash.
A shadowy figure strode into the room. As the glare from the sunlight receded it revealed a man standing well over six feet tall. The light glinted off of his shaved head and seemed to linger for a moment on his bushy mustache. Behind him a peacock waddled into the room almost unnoticed.

Ignoring the lines, the man strode to the front of the room. Bringing his arms in front of him, he struck a most muscular pose. His shirt exploded off of him as he flexed, his mustache quivering with the effort. Behind him, the peacock spread its tailfeathers, providing a backdrop for the display.

He held the pose for the next hour without saying anything to the recruiters. The only thing they could think to do with him was to put him in the special tactics division.

Crunch:
Ivan
Human (Taldan) brawler 2/witch (white haired witch) 4 // magus (hexcrafter) 6
CG Medium humanoid (human)
Init +5; Senses Perception 0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 40 (6d8+12)
Fort +7, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee unarmed strike +7 (1d6+3) or
. . unarmed strike flurry of blows +5/+5 (1d6+3) or
. . slam +8 (1d4+4)
. . slam flurry of blows +6/+6 (1d4+4)
Space 5 ft.; Reach 10 ft.
Special Attacks brawler's flurry, grab, constrict (As Hair), martial flexibility 4/day, white hair, arcane pool (+2, 7 points), hex arcana (wand wielder), spell combat, spellstrike
Witch (White Haired Witch) Spells Prepared (CL 4th; concentration +7)
. . 2nd—see invisibility, summon monster II, tears to wine (DC 15)
. . 1st—divine favor, ill omen[APG], ill omen[APG], mage armor
. . 0 (at will)—dancing lights, guidance, stabilize, touch of fatigue (DC 13)
. . Patron Strength

Magus Spell-Like Abilities (CL 6th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 6th; concentration +11)
. . 2nd—ablative barrier[UC], invisibility, mirror image, web (DC 17)
. . 1st—enlarge person (DC 16), frostbite[UM], frostbite[UM], frostbite[UM], shield, shield
. . 0 (at will)—acid splash, detect magic, light, prestidigitation, read magic
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Statistics
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Str 16, Dex 14, Con 12, Int 20, Wis 7, Cha 10
Base Atk +4; CMB +7 (+11 grapple); CMD 19
Feats Extra Traits, Enforcer[APG], Feral Combat Training[UC], Final Embrace[UC], Hex Strike[UC], Improved Unarmed Strike, Weapon Focus(hair)
Traits bruising intellect, reactionary
Skills Fly +11, Intimidate +20, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (local) +11, Knowledge (nature) +14, Knowledge (planes) +14, Knowledge (religion) +8, Spellcraft +14, Swim +7, Use Magic Device +9
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ hex (slumber[APG]), hex arcana, hex magus
Combat Gear pearl of power (1st level), rime metamagic rod (lesser)[UE], wand of cure light wounds; wand of true strike; Other Gear cloak of resistance +1, cracked dusty rose prism ioun stone, cracked pink and green sphere ioun stone, headband of vast intelligence +2, sleeves of many garments[UE], merciful amulet of mighty fists, magus starting spellbook, masterwork tool, wrist sheath, spring loaded (2), 540 gp
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Special Abilities
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Arcane Pool +2 (7/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Feral Combat Training (hair) Use Improved Unarmed Strike feats with chosen natural weapon.
Final Embrace (hair) Gain constrict and grab special attacks
Grab (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hex Arcana You can substitute Hexes for Magus Arcana.
Hex Magus (Su) You gain access to witch hexes.
Hex Strike (Slumber [6 rounds]) Upon successful unarmed strike, you may use a hex
Slumber (6 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Intimidate checks You gain the Alertness feat while your familiar is within arm's reach.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
White Hair (Constrict) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Grab) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
White Hair (Trip) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Arcane Familiar
Peacock (Pathfinder Player Companion: Familiar Folio 27)
N Small magical beast (animal)
Init +1; Senses low-light vision; Perception -2
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Defense
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AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 18 (1d8)
Fort +4, Ref +5, Will +2
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Offense
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Speed 20 ft., fly 40 ft. (clumsy); drift
Melee 2 talons +6 (1d3-2)
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Statistics
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Str 7, Dex 12, Con 10, Int 7, Wis 6, Cha 13
Base Atk +4; CMB +1; CMD 12
Feats Weapon Finesse
Skills Acrobatics +1 (-3 to jump), Fly -1
Languages Common
SQ improved evasion
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Special Abilities
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Drift (Ex) Cannot hover, and must end flight by landing or perching on solid surface.
Flight (40 feet, Clumsy) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Feats:
1: Brawler/Magus
. . Feat: Enforcer
. . Human: Extra Traits
. . Brawler: Improved Unarmed Strike
2: Witch / Magus
3: Brawler / Magus
. . Brawler: Weapon focus (hair)
. . Feat: Feral Combat Training
. . Arcana: Wand wielder
4: Witch / Magus
. . Hex arcana: Slumber
5: Witch / Magus
. . Magus: Hex Strike (slumber)
. . Feat: Final Embrace
6: Witch / Magus
. . Hex arcana: Flight