| Kelzar |
I also agree about stop pigeon-holing characters and classes. There are days when I am tired of seeing the stock half-elven ranger and would have a hoot with dwarven scorcerer that could be just as survivable (game mechanically) as an elven one, but perhaps for different reasons.
Instead of a *favored class* per se why not have some of the racial bonuses conditional on the initial class.
I'm thinking along the lines of free Symbiosis Feat that is based upon thier race AND initial class: (this is just a partial list for sake of example)
Thick Skin
+2 AC
Racial PreReq: Dwarf, Half Orc
Class PreReq: Wizard, Sorcerer
Magical Affinity
+3 to DC on spells cast
Racial PreReq: Elf, Gnome, Half Elf
Class PreReq: Wizard, Sorcerer, Druid
Nimble Fingers
+2 BAB
Racial PreReq: Gnome, Halfing
Class PreReq: Wizard, Rogue, Druid
Big Bodied
+1HP/level
Racial PreReq: Human, Half Orc, Half Elf
Class PreReq: Wizard, Sorcerer
Long Stride
+10 Base Movement Rate
Racial PreReq: Human, Half Orc, Half Elf
Class PreReq: Druid, Ranger, Rogue
Broad Shoulders
Encumberance does not effect Base Movement
Racial PreReq: Dwarf, Human, Half Orc
Class PreReq: Fighter,Paladin,Barbarian
Nimble Body
+5 CMB bonus
Racial PreReq: Gnome, Halfing
Class PreReq: Fighter,Paladin,Barbarian
Some combinations might have only have one choice while others have options.
This could also help tone down ECL/LA mismatchs and add flavor.
If you give some (game mechanical) incentives to players to try different race/initial class combinations other than the *standard* matchups then the players will start to try them and enrich our gaming experience.