Kelryn's page

7 posts. No reviews. No lists. No wishlists.




I decided I'd like to play an elven illusionist at my FLGS. I'm running him as true neutral - he's morally uninvolved, a little bit roguish, but not actively malignant. I like his character concept, but when we're actually out there crawling the caverns and tunnels I'm completely bored out of my skull. I long to shoot people around corners with a gunslinger, or do something other than plink away with my longbow when we're fighting something and it's been longer than 3 rounds. We're still low level - just hitting third level this past session.
I've played a necromancer in the past when 3e was first released, but I haven't touched wizards since then. It seems fun, but I just don't feel like it's very exciting. Also I bloody hate taking actions and not having control over the die that confirms if they work or not. I feel like I spend all my time pretending to be a conjurer or creating illusionary pits/swarms of snakes to provide myself and others with a bit of protection.
Any suggestions on what I should be doing to make things more... dynamic? Maybe I'm just playing the wrong type of character for the group I'm in.


Has anyone created an archetype for this? I started thinking about it the other day, and it seems like it could be a great character opportunity. You'd likely have to trade off a bit in the spell region to pick up some extra restorative spells, like cure disease, but it seems like it would be worth it.
Actually I'm not sure why we don't see more bard "priests" to begin with - they fit perfectly within the framework of a faith based healer, someone who sings songs to uplift the faithful, etc, they would not really have to be false priests, just...less than clerics?


Hello there, I'm working on a new character for one of the very rare opportunities I get to actually PLAY the game, as I spend most of my time on the other side of the GM's screen.

I've finally settled on a tiefling sorcerer and I'm really thinking I'll go toward the undead bloodline, as it works with my character concept. The problem is that I really am at a loss for how to build this character to be effective in combat. I considered picking up an early level or so of monk, so that I would be more effective in close combat, figuring that the added AC bonus and unarmed skill would synergize well with the touch spells found in early necromancy, but I'm not certain that it would actually be as effective as if I just went pure sorcerer to up my magical power. I had also considered a dash of rogue, as I've rarely found a situation where a little more stealth and sneak attack didn't help out.

So I suppose the question is this: is it possible to create an effective necromantic style sorcerer, or is necromancy too weak to be the focus of a sorcerer's spell list.