Kelkikt's page

10 posts. Alias of AFlashInTime.


About Kelkikt

Kelkikt, 1st level Soldier (Guard)

SP/HP: 9/13 Move: 30 Senses: Normal vision; Blindsense (virbration) 30 ft
Init: +2 (+2 Dex) Armor Check Penalty: -2
Race: Shirren (Worker) Resolve points: 4
EAC: 15 (10, + 3 arm, +2 dex) KAC: 17 (10, +5 arm, +1 Dex, +1 enhancement)
Alignment: LN BAB: +1 Religion: Hylax Home world: Suskillion
Age: 6 Height: 5’3’” Weight: 130 lbs
Languages: Common, Shirren, Suskillion

Abilities:
• Str: 16 (+3) (4, racial +2)
• Dex: 15 (+2) (2, racial +2, theme)
• Con: 14 (+2) (2)
• Int: 10 (+0) (0)
• Wis: 10 (+0) (0)
• Cha: 8 (-1) (0, racial -2)

Saves:
• Fort: +4 (+2 Con, +2 class)
• Ref: +2 (+2 Dex, +0 class)
• Will: +2 (+0 Wis, +2class)

Skills (4):
• Acrobatics +4 (1 ranks, +3 class, +2 Dex, -2 ACP)
• Athletics +5 (1 rank, +3 class, +3 Str, -2 ACP)
• Culture +2 (0 rank, +0 class, +0 Int, +2 racial)
• Diplomacy +1 (0 ranks, +0 class, -1 Cha, +2 racial)
• Perception +4 (1 rank, +3, +0 Wis)
• Piloting +6 (1 rank, +3 class, +2 Dex)

Feats/Theme:
• Close Combat*: When you hit an adjacent foe with a melee attack, you gain a +2 circumstance bonus to your AC against attacks from other creatures that are not adjacent to you until the beginning of your turn (1st)
• Coordinated shot* (1st bonus)
• Guard (theme)
◦ 1st: Reduce the DC for Engineering checks to identify technology and Mysticism checks to identify a magic items by 5, provided the item is a security system, surveillance equipment, or trap. In addition, Perception becomes a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks.

Equipment/attacks:
• Light Seismic Pick +4 (+1 BAB, +3 Str), 1d4+3 So, -, 1 (20), powered, penetrating
• Azimuth laser pistol +3 (+1 BAB, +2 Dex) 1d4F, 80 ft, 1 (20), -

Racial Abilities:
• Size and Type: Shirren are medium humanoids with the shirren subtype.
• Blindsense (vibration) 30 feet
• Limited telepathy 30 feet
• Cultural fascination: Shirren gain +2 racial bonus to Diplomacy and Culture checks.
• Hive Defense: Shirrens deeply value friends and constantly look out for these companions. Once per day, when an ally within 10 feet of a shirren with this trait attempts a saving throw, as a reaction, the shirren can allow that ally to roll their saving throw twice and use the higher result.

Class Abilities:
• Primary Fighting Style: Squad (1st)
• Primary Style Technique:
◦ 1st: You gain coordinated shot as a bonus feat that works even if you are providing cover to the target.

Total carried: Bulk:
• Everyday clothes (1) L
• Cestus Battleglove (100) L
• Utility Scattergun (235) 1
• Lashunta Ringwear I (415) 2
• Belt
◦ Scattergun shells 25x (55) L
◦ Frag grenade mk 1 (35) L
◦ Frag grenade mk 1 (35) L
◦ Cred stick
• Backpack (industrial (25) 1
◦ Tent, Mass Produced (2) 1
◦ Hygiene kit (3) 1
• Backpack (industrial) (25) 1
◦ Field ration (1 week) (1) 1
◦ Clothing (travel) (10) L
◦ Clothing (environmental) (10) L
◦ Blanket (3) L
◦ Canteen 3x (3) 3L
◦ Gear Maintenance kit (5) L
◦ Mess kit (2) L
◦ Religious symbol (Hylax) (2) -
◦ Rope (100 ft) (2) 2L
◦ Personal comm unit (7) L
• Tied to body
◦ Bedroll (15) 1

Total Bulk Carried: 8.6L