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Aussieguy wrote:

Hypocrisy is the act of preaching a certain belief or way of life, but not, in fact, holding these same virtues oneself.

I wasn't being hypocritical by making an observation/criticism that the thread was lame and posting in the same thread in no way whatsoever suggests hypocrisy.

Keliwan, my last post concerning your response was not a compliment, personal attacks are never a virtue.

My definition of hypocrisy is when you say something or tell someone one thing then go against your own sayings and in my opinion you reading through and spending the time to write a response to something that you think is lame or immature is hipocritcal. And me saying "thank you" to your comment was to spite you so...yeh.


Aussieguy wrote:
I'm sticking with it being mostly lame. Especially the ultra nasty response by Keliwan.

Thank you.


Lilith wrote:
Keliwan wrote:
Aussieguy wrote:
Hmmmm....is it just me or is this whole thread really lame??
if its so lame why are you reading and replying jackass
No need for name-calling...

Sorry I just don't like hypocrits who reply to a thread they think is lame


Aussieguy wrote:
Hmmmm....is it just me or is this whole thread really lame??

if its so lame why are you reading and replying jackass


Well we have a ranger fighter in our party who shalelu apparently thought was "interesting" but he kind of screwed his chances when he killed her father's animal companion and one of the kids who was tied up as a scarecrow during foxgolove, and I myself have actually slept with shalelu granted it was only a technicality.


KaeYoss wrote:
Keliwan wrote:


I understand that but if you get a +2 on your acrobatics check your also getting a +2 on any jump based acrobatics or tumble based acrobatics or any other acrobatics check you make.
I know. But it's still one skill now. The rules shouldn't treat them as several skills because they were. They're not any more, and there's probably a good reason for it.

Ok but there is still several aspects to acrobatics so the skill is still treated as having several different sub skills but you only put skill points into one skill so your only spending a fraction of what you would for all the skill from 3.5

EX: in 3.5 say you get 12 skill points at first level you put 4 into jump, tumble and balance, you've spent all your points as desired. But in the new edition say you still get 12 skill points at first and put 4 into acrobatics wich is the combination of all those skills you get the same effect but get leftover points to put into other skills, and this is where I'm coming from.


KaeYoss wrote:
Keliwan wrote:
insted of getting +2 tumble, your getting +2 to you jump, balance, and tumble checks.

No. You get +2 to acrobatics. It's one skill now.

The skills were consolidated for a reason (mainly because many were too rare to survive on their own in this cold, cruel world). Especially Balance was one of those things I personally almost never saw in action, or people get ranks in. They practicaly always took different stuff.

I understand that but if you get a +2 on your acrobatics check your also getting a +2 on any jump based acrobatics or tumble based acrobatics or any other acrobatics check you make.


KaeYoss wrote:

Calculate Rage Points as if your CON bonus was 1 higher.

In case where old skills are used, use the new ones that correspond to it, if it has two skills that are now one, give it something that fits.

Well the +1 con is nice, but in the case of skills you would be getting more bang for your buck essentially. What I mean by this is that one of the clan feats gives you a +2 to tumble checks but since tumble, balnce, jump, and a few other skills got clumped together into acrobatics insted of getting +2 tumble, your getting +2 to you jump, balance, and tumble checks. So the feat then becomes slightly overpowered.


As I'm sure many of you have noticed, from the way the game was improved in the alpha test some of the feats from the ROTRL PHB(Rise of the Rune Lords Players Handbook) will become obsolete, and will need some revision. The biggest problems will arise from the Totem
Spirit feats. Some examples of this are the axe clan, the moon clan, and the spire clan. My biggest concern is the axe clan. The axe clan totem spirit feat lets you rage for an additional round and gives you a +2 on intimidate checks "If you have the rage ability, it lasts for one additional round. You also gain a +2 bonus on Intimidate checks"(Excerpt from ROTRL PHB). So what happens to the additional round of rage does that go away, do you get more rage points or what? This is a major problem for me because I'm a barbarian with Axe clan as a feat. Please clarify


Charles Scholz wrote:
Keliwan wrote:
Thanks very much it was just very frustrating, I'll tell him or ask him to reread and hope he doesnt kill me for the third time. yes the third time and we're only on the 3 book

Going behind my back eh???? Consider yourself put on permenant deathwatch. I am going to make your life so miserable, you are going to beg me to kill you. HA HA HA HA HA!!!!!!

Seriously though, you were correct in your interpretation of the feat. You may use it on large creatures.

Also remember, your 2 deaths were in book 3, and were because you made a mistake each time (don't you just hate that), I just took advantage of it as any evil GM should do. Also, do you remember what I said when you started Hook Mountain Massacre, that I was taking the kid gloves off?

Thanks Chuck for letting me use Big Game Hunter against large creatures, and I did not go behind your back all I did was go onto a help forum and ask other players like me about the feat....

So please dont kill me.


Thanks very much it was just very frustrating, I'll tell him or ask him to reread and hope he doesnt kill me for the third time. yes the third time and we're only on the 3 book


My GM stated that the "big game hunter" feat only worked against unintellegent creatures but in the ROTRL PHB it says that any creature large or bigger I get the bonuses against against. Please help