Meyanda

Kel'Tephea's page

5 posts. Alias of c c.


Full Name

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Race

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Classes/Levels

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Gender

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Size

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Age

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Special Abilities

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Alignment

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Deity

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Location

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Languages

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Occupation

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About Kel'Tephea

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| Still under construction Postponed for now. :)
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Name: Kel'Tephea of Adar
Alignment: Lawful Neutral
Gender/Race: Female Kalashtar (Medium Sized Humanoid Subtype)
Level/Class: 1st Level Cryptic [Brutal Disruptor, Distorter]
Movement: 30' Base Speed

Languages: Common and Quori. Bonus Languages: Draconic, Gnome, and Riedran
Age: 53 yrs. [Adulthood; Middle Age: 75 / Old: 113 / Venerable: 150]
Height: 5' 3" (female)
Weight: 127 lbs (female)

Str: 15 +2 [minor metamorphosis +2=17[+3] if activated]
Dex: 15 +2 [minor metamorphosis +2=17[+3] if activated]
Con: 13 +1 [minor metamorphosis +2=15[+2] if activated]
Int: 16 +3 [14 Base; +2 Int]
Wis: 12 +1
Cha: 11 -

AC: 15 [13 FFooted, 12 Touch]; +4 shield with Force Screen active [19]; +1 dodge[touch] with deflect; +1 Dex AC with minor metamorphosis on Dex [17]
Init: +2 [+3 when focused]; +1 Init with minor metamorphosis on Dex [17]
HP: 9; +1 HP with minor metamorphosis on Con [15]

Base Attack Bonus: +0
CmD: +2
CmB: 14
Disrupt Pattern [Humanoids]: +2 hit; 1d6+3/x2 [1/2 dmg. others]; 30' range touch; +1 minor metamorphosis/Dex
Melee/Ranged attacks: +2 hit [+2 dmg=Str only]; +1 hit extra with retaliate; +1 minor metamorphosis/Str or Dex

Fort Save: +1; +2 Fort with minor metamorphosis on Con [15]
Refl Save: +4; +5 Refl with minor metamorphosis on Dex [17]
Will Save: +3

Power Points/Day: 7
Powers Known: 1 [Maximum Level Known= 1st]
Focused: Active

Favored Class Option: 1 additional power point/level [instead of a hit point or skill point.]

Racial Abilities=

Ability Score Racial Traits: +2 to Int, chosen at character creation.
Soul of Taratai: Some kalashtar are more connected to the original source of Dal Quor, for good or for ill. They get the Unlocked Talent feat as a bonus feat. This racial trait replaces dream native.
Naturally Suspicious: Kalashtar have many enemies and know they could be hiding anywhere. They get a +2 racial bonus to Perception, Sense Motive and Stealth. This racial trait replaces naturally social.
Naturally Telepathic: Psi-Like Ability: 1/day, Mindlink. The manifester level for this ability is the kalashtar's character level. Charisma is the related attribute.
Bonus Feat: All Kalashtar gain the Wild Talent feat as a bonus feat. If they ever take a level in a class that gives them a manifester level, that bonus feat is replaced with the Psionic Talent feat instead.

Traits=

Perceptive Talent [Psionic]: You gain a +1 trait bonus on Initiative and on Sense Motive checks while you are psionically focused.
Destined For Greatness (Sharn) [Regional]: You start with a kit worth no more than 300 gp, and the expendable contents of the kit are automatically restored to their original capacity at no cost to you whenever you enter a settlement with a population of at least 2,500; Melee Contingency Kit [This kit contains a cold iron morningstar, a silver sickle, two flasks of acid, two flasks of alchemist’s fire, and two flasks of holy water.]; Weight 14 lbs., Price [150]=0 gp
Cold [Drawback]: You have lost all feeling, all compassion. You are a tool, a weapon and nothing more. Any morale bonus you would get is reduced by -1 to a minimum of +0.

Feats=

Unlocked Talent (Psionic):-
Psionic Talent (Psionic):-
Improved Metamorphosis (Psionic): You gain more versatility when changing your form. Prerequisite: Ability to manifest minor metamorphosis/metamorphosis/greater metamorphosis/true metamorphosis. Benefit: Any time you manifest minor metamorphosis, metamorphosis, greater metamorphosis,or true metamorphosis, you gain one additional menu option from either the Ability Menu or Enhancement Menu of the relevant power.

Powers Points/Day: A cryptic’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on The Cryptic Table. In addition, she receives bonus power points per day if she has a high Intelligence score. Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A cryptic begins play knowing one cryptic power of your choice. Each time she achieves a new level, she unlocks the knowledge of a new power. Choose the powers known from the cryptic power list (Exception: The feat Expanded Knowledge does allow a cryptic to learn powers from the lists of other classes). A cryptic can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a cryptic can manifest in a day is limited only by her daily power points. A cryptic simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

Maximum Power Level Known: A cryptic begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.To learn or manifest a power, a cryptic must have an Intelligence score of at least 10 + the power’s level.

Powers=

Minor Metamorphosis, Mindlink [Racial], Force Screen [Racial; Unlocked Talent]. The Difficulty Class for saving throws against cryptic powers is 10 + the power’s level + the cryptic’s Intelligence modifier [14].

Talents=

Ectoplasmic Trinkets, Minor Repair. The Difficulty Class for saving throws against cryptic powers is 10 + the power’s level + the cryptic’s Intelligence modifier [13].

Starting Wealth: 105 gp (average)

CarryCap [16 str]: 76/153/230

Equipment=74 lbs. total

Melee Contingency Kit [a cold iron morningstar, a silver sickle, two flasks of acid, two flasks of alchemist’s fire, and two flasks of holy water]; 0 gp/14 lbs.
~Cold Iron Morningstar [1d8 B or P/x2]
~Silver Sickle [1d6-1 S/x2; Trip]
~Flasks of Acid [1d6 Acid Splash(1;5')/x2; 10 range touch]
~Flasks of Alchemist’s Fire [1d6 Fire Splash(1;5')/x2; 10 range touch; extra 1d6 Fire next round/DC15 reflex save]
~Flasks of Holy Water [2d4 Splash(1;5') vs. evil outsiders and undead/x2; 10 range touch]
MW Backpack [as 16 Str in Carrying Capacity]; 50 gp/4 lbs.
[Real] Identification Papers; 2 gp/.5 lbs
Travel Papers; 2 sp/-lbs
Wooden Armor [+3 Armor AC/+3 Dex max/-1 ACP/-0 Swim-ACP]; 20 gp/25 lbs.
Explorers Outfit [worth 10 gp or less]; 0 gp/8 lbs.
Shortbow [1d6 P/x3; No Str Dmg added; 60' range]; 30 gp/2 lbs
20 Arrows in Quiver; 1 gp/3 lbs
1 Targath Durable Arrow [-1 to hit and damage/+2 resistance bonus to saves vs. disease/Overcomes the damage reduction of the deathless]; 4 gp/-
5 Targath Shurikens [-1 to hit and damage/+2 resistance bonus to saves vs. disease/Overcomes the damage reduction of the deathless]; 16 gp/.5 lb
Feather-fall Token [immediate/swift;60' fall;DC15 Wis activation]; 50 gp/-
Waterskin; 1 gp/4 lbs
2 days of Trail rations; 1 gp/2 lb
1 Wandermeal; 1 cp/.5 lb
Waterproof Bag; 5 sp/.5 lbs
Bedroll; 1 sp/5 lbs
Poncho; 5 sp/2 lb
Bandolier; 5 sp/-
Saw; 4 cp/2 lb
Earplugs; 3 cp/-
Whetstone; 2 cp/1 lb
Weapon-cord [attached to Morningstar]; 1 sp/-
Flint&steel; 1 gp/-

Coins: 2 gp

Class Skills: The cryptic’s class skills are Acrobatics (Dex=2), Appraise (Int=3), Autohypnosis (Wis=1), Climb (Str=2), Craft (Int=3), Disguise (Cha=0+10), Escape Artist (Dex=2), Knowledge [all] (Int=3), Linguistics (Int=3), Perception (Wis=1+2), Perform (Cha=0), Profession (Wis=1), Sense Motive (Wis=1+2+1), Sleight of Hand (Dex=2), Spellcraft (Int=3), Stealth (Dex=2+2), Swim (Str=2), and Use Magic Device(Cha=0), Intimidate (Cha=0+1), K:Psionics (Int=3).

Skill Ranks per Level: 7

Trained Skills: +7 Kn:Psionics (Int=3+1+3), +5 Perception (Wis=1+1+3), +5[+6 focused] Sense Motive (Wis=1/2+1+3), +5 Stealth (Dex=2+1+3-1), +5 Intimidate (Cha=1+1+3), +5 Climb (Str=2+1+3-1), +5 Autohypnosis (Wis=1+1+3)

Background Skills: +5 Sleight of Hand, +7 Lore: Kalashtars of Adar

Untrained Skills: +1 Acrobatics (Dex=2-1), +3 Appraise (Int=3), +0[+10 altered] Disguise (Cha=0/+10), +1 Escape Artist (Dex=2-1), +0 Perform (Cha=0), +2 Swim (Str=2-0), +0 Bluff (Cha=0), +3 Craft (Int=3), +0 Diplomacy (Cha=0), +1 Fly (Dex=2-1), +1 Heal (Wis=1), +1 Ride (Dex=2-1), +1 Survival (Wis=1)

Weapon Proficiencies: All Simple plus the Rapier and Short-bow.
Armor Proficiencies: Light armor only, No shields [Armor does not interfere with the cryptic’s class features].

Class Abilities=

Pattern Designs (Su): Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be identified via Spellcraft checks with a DC equal to 10 + double the power’s level [10/12]. These tattoos do not count against the number of psionic tattoos that the cryptic can safely wear. When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic’s powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed.

Altered Defense (Su): A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her Intelligence modifier3 [7 rounds]. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a free action. Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).
Absorb: The cryptic gains DR 1/-.
Deflect: The cryptic gains a +1 dodge bonus to her AC.
Retaliate: The cryptic gains a +1 bonus on his attack rolls against any opponent that successfully hit her since her last turn.

Disrupt Pattern (Su): All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic’s focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic’s Intelligence modifier[3]. This attack deals half damage if the target’s type is not of the cryptic’s active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it. [Set vs Humanoids]

Lesser Insights: Cryptics learn minor powers they can use at will to aid them in a variety of ways. The cryptic gains 2 talents from the cryptic talent list.

Intimidating Pattern: A brutal disruptor adds 1/2 her level (minimum 1) on Intimidate checks made to demoralize a target. This ability replaces trapfinding.

Unnerving Disruption: Any time the brutal disruptor deals damage with her disrupt pattern ability, she can expend her psionic focus to make a free Intimidate check against the affected opponent. This ability replaces trapmaker.

Altered Appearance (Su): A distorter has learned to alter her pattern to mask her appearance. As long as the distorter is maintaining psionic focus, as a full-round action, the distorter can change her physical appearance to look like someone else, granting a +10 bonus on Disguise skill checks. The distorter’s size does not change, and she does not gain any special abilities, even if her new appearance would seem to grant it. The effect ends once the distorter is not maintaining psionic focus or it can be dismissed as a free action. This ability replaces the Scribe Tattoo feat normally gained at 1st level.

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Background: While she didn't actively particpate in the Last War per say, Kel'Tephea was among a group of Kalashtar sent from Adar to monitor the Five Nations after the Treaty of Thronehold. She chose to stay in Sharn to help check against the growing Inspired influence from Sarlona [with the aid of the Gnomes of Zilargo]. Kel'Tephea is already experienced in the ways of conflict against the Inspired and is a follower of The Path of The Light (Il-Yannah).

Appearance: Dark-Purplish hair, glowing Ivory eyes, animated fluorescent-blue tattoos adorn her body. Resembles her avatar picture, as a matter of fact.