About Kel'Tephea|
Name: Kel'Tephea of Adar
Languages: Common and Quori. Bonus Languages: Draconic, Gnome, and Riedran
Str: 15 +2 [minor metamorphosis +2=17[+3] if activated]
AC: 15 [13 FFooted, 12 Touch]; +4 shield with Force Screen active [19]; +1 dodge[touch] with deflect; +1 Dex AC with minor metamorphosis on Dex [17]
Base Attack Bonus: +0
Fort Save: +1; +2 Fort with minor metamorphosis on Con [15]
Power Points/Day: 7
Favored Class Option: 1 additional power point/level [instead of a hit point or skill point.] Racial Abilities= Ability Score Racial Traits: +2 to Int, chosen at character creation.
Traits= Perceptive Talent [Psionic]: You gain a +1 trait bonus on Initiative and on Sense Motive checks while you are psionically focused.
Feats= Unlocked Talent (Psionic):-
Powers Points/Day: A cryptic’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on The Cryptic Table. In addition, she receives bonus power points per day if she has a high Intelligence score. Her race may also provide bonus power points per day, as may certain feats and items. Powers Known: A cryptic begins play knowing one cryptic power of your choice. Each time she achieves a new level, she unlocks the knowledge of a new power. Choose the powers known from the cryptic power list (Exception: The feat Expanded Knowledge does allow a cryptic to learn powers from the lists of other classes). A cryptic can manifest any power that has a power point cost equal to or lower than her manifester level. The total number of powers a cryptic can manifest in a day is limited only by her daily power points. A cryptic simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points. Maximum Power Level Known: A cryptic begins play with the ability to learn 1st-level powers. As she attains higher levels, she may gain the ability to master more complex powers.To learn or manifest a power, a cryptic must have an Intelligence score of at least 10 + the power’s level. Powers= Minor Metamorphosis, Mindlink [Racial], Force Screen [Racial; Unlocked Talent]. The Difficulty Class for saving throws against cryptic powers is 10 + the power’s level + the cryptic’s Intelligence modifier [14]. Talents= Ectoplasmic Trinkets, Minor Repair. The Difficulty Class for saving throws against cryptic powers is 10 + the power’s level + the cryptic’s Intelligence modifier [13]. Starting Wealth: 105 gp (average) CarryCap [16 str]: 76/153/230 Equipment=74 lbs. total Melee Contingency Kit [a cold iron morningstar, a silver sickle, two flasks of acid, two flasks of alchemist’s fire, and two flasks of holy water]; 0 gp/14 lbs.
Coins: 2 gp Class Skills: The cryptic’s class skills are Acrobatics (Dex=2), Appraise (Int=3), Autohypnosis (Wis=1), Climb (Str=2), Craft (Int=3), Disguise (Cha=0+10), Escape Artist (Dex=2), Knowledge [all] (Int=3), Linguistics (Int=3), Perception (Wis=1+2), Perform (Cha=0), Profession (Wis=1), Sense Motive (Wis=1+2+1), Sleight of Hand (Dex=2), Spellcraft (Int=3), Stealth (Dex=2+2), Swim (Str=2), and Use Magic Device(Cha=0), Intimidate (Cha=0+1), K:Psionics (Int=3). Skill Ranks per Level: 7 Trained Skills: +7 Kn:Psionics (Int=3+1+3), +5 Perception (Wis=1+1+3), +5[+6 focused] Sense Motive (Wis=1/2+1+3), +5 Stealth (Dex=2+1+3-1), +5 Intimidate (Cha=1+1+3), +5 Climb (Str=2+1+3-1), +5 Autohypnosis (Wis=1+1+3) Background Skills: +5 Sleight of Hand, +7 Lore: Kalashtars of Adar Untrained Skills: +1 Acrobatics (Dex=2-1), +3 Appraise (Int=3), +0[+10 altered] Disguise (Cha=0/+10), +1 Escape Artist (Dex=2-1), +0 Perform (Cha=0), +2 Swim (Str=2-0), +0 Bluff (Cha=0), +3 Craft (Int=3), +0 Diplomacy (Cha=0), +1 Fly (Dex=2-1), +1 Heal (Wis=1), +1 Ride (Dex=2-1), +1 Survival (Wis=1) Weapon Proficiencies: All Simple plus the Rapier and Short-bow.
Class Abilities= Pattern Designs (Su): Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be identified via Spellcraft checks with a DC equal to 10 + double the power’s level [10/12]. These tattoos do not count against the number of psionic tattoos that the cryptic can safely wear. When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic’s powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed. Altered Defense (Su): A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her Intelligence modifier3 [7 rounds]. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a free action. Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).
Disrupt Pattern (Su): All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic’s focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic’s Intelligence modifier[3]. This attack deals half damage if the target’s type is not of the cryptic’s active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it. [Set vs Humanoids] Lesser Insights: Cryptics learn minor powers they can use at will to aid them in a variety of ways. The cryptic gains 2 talents from the cryptic talent list. Intimidating Pattern: A brutal disruptor adds 1/2 her level (minimum 1) on Intimidate checks made to demoralize a target. This ability replaces trapfinding. Unnerving Disruption: Any time the brutal disruptor deals damage with her disrupt pattern ability, she can expend her psionic focus to make a free Intimidate check against the affected opponent. This ability replaces trapmaker. Altered Appearance (Su): A distorter has learned to alter her pattern to mask her appearance. As long as the distorter is maintaining psionic focus, as a full-round action, the distorter can change her physical appearance to look like someone else, granting a +10 bonus on Disguise skill checks. The distorter’s size does not change, and she does not gain any special abilities, even if her new appearance would seem to grant it. The effect ends once the distorter is not maintaining psionic focus or it can be dismissed as a free action. This ability replaces the Scribe Tattoo feat normally gained at 1st level. ===== Background: While she didn't actively particpate in the Last War per say, Kel'Tephea was among a group of Kalashtar sent from Adar to monitor the Five Nations after the Treaty of Thronehold. She chose to stay in Sharn to help check against the growing Inspired influence from Sarlona [with the aid of the Gnomes of Zilargo]. Kel'Tephea is already experienced in the ways of conflict against the Inspired and is a follower of The Path of The Light (Il-Yannah). Appearance: Dark-Purplish hair, glowing Ivory eyes, animated fluorescent-blue tattoos adorn her body. Resembles her avatar picture, as a matter of fact. |