Keith Flint
Human wizard 2
LE Medium humanoid (human)
Init +1;
Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 14 (2d6+4)
Fort +2,
Ref +1,
Will +3 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks intense spells (+1 damage)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—burning hands (DC 16), burning hands (DC 16), enlarge person (DC 15), grease
. . 0 (at will)—detect magic, detect poison, light, ray of frost
. .
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 8,
Dex 12,
Con 14,
Int 18,
Wis 10,
Cha 14
Base Atk +1;
CMB +0;
CMD 11
Feats Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits friend in every town, keeper of the veil, magical lineage
Skills Acrobatics -2 (-6 to jump), Appraise +9, Bluff +8, Diplomacy +8, Disguise +3, Knowledge (arcana) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +9, Spellcraft +9
Languages Azlanti, Common, Draconic, Dwarven, Elven
SQ arcane bond (ring), power-hungry, versatile evocation
Combat Gear blunt arrows (50), flight arrows (50),
scroll of mage armor,
scroll of mage armor,
scroll of shield,
scroll of silent image;
Other Gear light crossbow,
- arcane bond ring -, bedroll, belt pouch, flint and steel, ink, black, inkpen, masterwork backpack, mess kit, pot, soap, spell component pouch, waterskin, 14 gp
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Special Abilities
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Admixture Associated School: Evocation
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Magical Lineage (Burning Arc) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Scroll of mage armor Add this item to create a scroll with spells on it.
Scroll of mage armor Add this item to create a scroll with spells on it.
Scroll of shield Add this item to create a scroll with spells on it.
Scroll of silent image Add this item to create a scroll with spells on it.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (7/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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