Spell Sovereign

Kegi's page

70 posts. Alias of JSL.


About Kegi

Kegi
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Shifter (longstride) Scout 1/Ranger 2
CN Medium humanoid (shapeshifter)
Action Points: 4* (need to adjust)
Init +10
Senses: Listen +8, Spot +8, low-light vision
Languages: Common
Wild Empathy +6 (+2 Magical Beasts); (Wis based due to Shifter racial substitution from Races of Eberron)
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AC 19 (+8 Dex +1 level), T 19, FF 11
Hp 23 (3d8+12)
Saves: Fort +8, Ref +14, Will +5 (incl. +1 level bonus)
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Speed: 30 ft.
Melee: mwk. shortsword +7 (1d6+4/19-20; 10 ft.)
Ranged: mwk. comp. shortbow +12 (1d6+3/x3; 70 ft.)
Ranged: mwk. comp. shortbow +10/+10 (1d6+3/x3; 70 ft.) w/ Rapid Shot
Base Attack: +3 (+2 class +1 level), Grapple: +6
Damage Bonus: +1 (level)
Combat Options: favored enemy (aberrations) +2, Rapid Shot, skirmish attack +1d6
Combat Gear: potion of cure lt. wounds x2, potion of jump, potion of expeditious retreat
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Str 17, Dex 26, Con 18, Int 13, Wis 18, Cha 9
Feats: Aberrant Dragonmark (B), Rapid Shot (B), Shifter Ferocity, Shifter Instincts, Track(B)
Armor Check Penalty: 0
Skills: Balance +11, Climb +10, Hide +11, Jump +10, Knowledge (dungeoneering) +7, Knowledge (geography) +4, Knowledge (nature) +9, Listen +8, Move Silently +11, Search +6, Sense Motive +8, Spot +8, Survival +11 (+13 underground and in natural above ground environments), Swim +8, Tumble +13, Use Rope +11
Special: shield (1/day; +4 shield bonus to AC; CL 1), shift (2/day for 9 rounds; +10 base speed, +2 Dex), trapfinding
Possessions: Combat gear plus padded armor, mwk. shortsword, mwk. composite shortbow (+2 Str), dagger, 20 arrows
Wealth: 5 gp
XP: 3,100
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Stat adjustment when shifted (only changes are noted)

Spoiler:

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Init +11
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AC 20, T 20
Saves: Ref +15
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Speed: 40 ft.
Ranged: mwk. comp. shortbow +13 (1d6+3/x3; 70 ft.)
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Dex 28
+1 bonus to Dex skills
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Description/Personality:

Spoiler:

Kegi is short with a wiry build that belies his strength. Typical of the shifter race, he has dark eyes and long, unruly hair. Although he tries to keep his hair and beard neat to blend in with Sharn's human population, his sideburns and pointed ears mark him as a shifter to any who care to notice. The avatar needs sideburns, but is otherwise fine.

He travels light, carrying what few possessions he has strapped to his person or in a single small belt pouch.

If there is one thing Kegi learned in the service of Breland, it is to carry himself with a military demeanor and to act like he belongs. He is bold and speaks his mind when appropriate, but quiet and reserved otherwise. While not one to trust others, his respect can be earned through demonstration of skill or martial prowess.

Background:

Spoiler:
During the Last War, the forces of Breland and Aundair engaged in years of low-intensity skirmishing in the Eldeen Reaches. Eager to not risk its own people fighting over such a backwater, Breland pressed Reachers into its armed forces, holding their families hostage in Sharn while forcing them to fight the Aundarians. On the Day of Mourning, Kegi and his unit were deep in the Reaches near a manifest zone and were spared destruction. However, the Brelish and Aundarian forces in the region were decimated. Gaining what little understanding as they could from the Druid sects, Kegi and his fellows set out for Sharn hoping that their kinsmen were safe. The journey to Sharn was hazardous to say the least, and so many of Kegi's companions died enroute or were so badly injured - physically wounded or emotionally damaged - that he has been forced to carry on the search for their families alone.

Kegi has been in Sharn only a short while. Unable to get any answers from what is left of Sharn's government, he has taken to searching both high and low for clues to the fate of the hostages.

Statements of Intent/Refresh

Spoiler:

Intent: Kegi is looking for members of his clan who were taken hostage by the Brelish to guarantee his military service in the Eldeen Reaches.
Refresh: Kegi has grown so accustomed to the double-speak of the Brelish military that he gains perverse pleasure from exposing the hypocrisy of those in positions of power.

Skills Workbook (how I got my skill bonuses):

Spoiler:

9 skill points/level as Scout
7 skill points/level as Ranger
+1 level bonus in all skills
Balance (Dex) 0ranks +8a +2r +1lvl = +11
Climb (Str) 4ranks +3a +2r +1lvl = +10
Escape Artist (Dex) 0ranks +8a +1lvl = +9
Hide (Dex) 2ranks +8a +1lvl = +11
Jump (Str) 4ranks +3a +2r +1lvl = +10
Knowledge (dungeoneering) (Int) 5ranks +1a +1lvl = +7
Knowledge (geography) (Int) 2ranks +1a +1lvl = +4
Knowledge (nature) (Int) 5ranks +1a +2synergy +1lvl = +9
Listen (Wis) 2ranks +4a +1f +1lvl = +8
Move Silently (Dex) 2ranks +8a +1lvl = +11
Ride (Dex) 0ranks +8a +1lvl = +9
Search (Int) 4ranks +1a +1lvl = +6
Sense Motive (Wis) 2ranks +4a +1f +1lvl = +8
Spot (Wis) 2ranks +4a +1f +1lvl = +8
Survival (Wis) 6ranks +4a +1lvl = +11
Swim (Str) 4ranks +3a +1lvl = +8
Tumble (Dex) 4ranks +8a +1lvl = +13
Use Rope (Dex) 2ranks +8a +1lvl = +11