Katiyana

Keeya Swift's page

11 posts. Alias of Capitan_Wombat.


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Built PC
Cap Wombat - Keeya Swish, sylph, Synthesist L5 / Archmage T1
L33Fish - Flame Demonspawn
Xentik - Serra - Female Aasimar (Emberkin) Paladin 2/Oracle (Lore) 3
Arythian/GM Mercy - Donovan Dyne - Male Human Cleric of Abadar 1

Rolled stats + Building PC
Ashe - Lord Rayden, The Lightning Blade - Aasimar Paladin 3, Oracle Lore 1, Monk Martial Artist 1
Ahse -
Jubal Breakbottle -
Tirion Jörðhár
Arythain
Ptolmaeus Arvenus
True Repentance
Hymn
DFang

Dotting

withdrawn
Wanderer82
Donald Robinson


Here's the link,

I would like her special talent to be - edited.

campaign ability - Wind Step (Su): :

A Air creature can move in Gaseous Form up movement their rate as a move action. It may use this ability every 1d4+1 rounds. This Gaseous Form can only be used for a moment action. You can not attack or do any other action with it.
Description

Free campaign feat.

Ok GM wolf I just found this and I think it would be very cool to have in your game.

elemental-commixture-teamwork feat


All done, She's cool

I would like her special talent to be

Wind Step (Su):

A Air creature can move in Gaseous Form up to 10 feet per Hit Die as a move action. It may use this ability once every 1d4+1 rounds. This Gaseous Form can only be used for a moment action. You can not attack or do any other action with it.

Description
Looks like this Sylph Form

Keeya-Ayraa Eidolon Form


Original trait -> Natural Born Sailor:

You were born aboard a ship at sea or down by the docks in a port city on an auspicious day. Old salts and sea dogs nod knowingly and say that the goddess of piracy, sea monsters, and strife, has marked you for a greater destiny. You don't know anything about that, but you've always felt more at home on the sea than on land, and your keen eyes can easily pick out a sail on the distant horizon.

You came to a tavern in port in search of your fate. You're not sure how many drinks you had, but they quickly went to your head and you passed out on the table before you found your destiny—unless it lay in the bottom of a bottle. Then again, maybe you found your destiny after all...

Benefit You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).

Edited to be Campaign Trait -> Natural Born Air-Sailor:

Natural Born Air-Sailor
You were born aboard an Air-ship high in the sky or down by the Sky-docks in a Hill city on an auspicious day. Old clouds and Sky-Harks nod knowingly and say that the gods of the Sky's, Sky Elements, and winds, has marked you for a greater destiny. You don't know anything about that, but you've always felt more at home in the sky than on land, and your keen eyes can easily pick out a Sky-craft on the distant horizon.
Your destiny calls you

Benefit You gain a +1 trait bonus on Perception [this becomes a class skill for you]. and Profession (Sky-Sailor) checks. In addition, once per week you can reroll a Profession (Sky-Sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known). You can also roll Profession (Sky-Sailor) to gain knowledge about the air ways and air-craft that fly them.

GM I would use Mythic event to Pull the PCs into the game.
We all had an Event, it changed up, each player can say what, but with in the Mythic start event, we where pointed to a destiny. That destiny is to forge an new land. We where told we would not be alone, that others would be there to help. Each of us has a mark, Again the Player says what on there PC. So that we will know each other. Should we get close we "Feel" each other.

In this way we have a reason to be together and acting for an outcome.

Could be a dream, could be a visit by a being of power. Could be our souls heading into the Astral.

That way we can start with the 1st Mythic Tier.

just an idea


Just about done Crunch, putting is background stuff now.


Basic Sylvan - fey creatures, plant creatures, unicorns {Highest fluency is Novice, Unless Native language}

Elemental languages

Basic Ignan ("Tongue of Fire") - Fire-based creatures - {GM SPUGS} - {Highest fluency is Novice, Unless Native language}

Basic Auran ("Tongue of the Heavens") - Flying creatures, air-based creatures - {GM SPUGS} - {Highest fluency is Novice, Unless Native language}

Basic Aquan ("Tongue of the Sea") - Aquatic and water-based creatures - {GM SPUGS} - {Highest fluency is Novice, Unless Native language}

Basic Terran ("Tongue of Earth") - Earth-based creatures - {GM SPUGS} - {Highest fluency is Novice, Unless Native language}

NOTE: Teats and traits may improve fluency in a language beyond Novice.

Keeye Has 4 languages GM:

1st: Auran ("Tongue of the Heavens") - Flying creatures, air-based creatures level- Novice Fluent Native language
2ed: Basic Celestial - Chaotic Good Outsider - {Highest fluency is Novice}
3ed: Basic Sylvan - fey creatures, plant creatures, unicorns {Highest fluency is Novice}
4th: Basic Ignan ("Tongue of Fire") - Fire-based creatures {Highest fluency is Novice}


@Keeya Swift - wechat!! - ??????? What!?!

Sorry GM wrong GM hehe,

OK my idea is this Keeya Swift has a wind Eidolon in the shape of winged serpent, in this way she has flight and a form that can act on the winds she loves so much. Her astral form then is the winged serpent.

Syth Eidolon form


Wolf don't make me go to wechat!!


Change of class, I worked out a way for her to get in tune with the spirit world.

She's an Summoner‎ >Synthesist where her Eidolon Skin has the form of a ethereal air Ghost. Unlike other Synthesist where the Eidolon Skin is mindless, Hers is not, she is in fact haunted by hers. :0)


Forgot the 7th roll 5d6 ⇒ (1, 6, 4, 4, 6) = 21 16
Dropping the 10 roll

Making rolled

{13/14/14/15/15/16}

With Race adds -2con +2Dex +2cha

{14/17/11/15/14/18}

HP 6+6+ 3d6 ⇒ (1, 5, 6) = 12 24hp


Capt Wombat here.

This is my working Alt DM Wolfy :0)

very basic backstory: Her family moved around, Traders running the big wagon trains that criss cross the lands. On the wagons everyone knew she was part of the air, others where stranger so few said any thing, her family excepted her as she was. She loved the life and found that the life fitted her well. Then her parents doing well to the paint they had the coin to by and Inn. Her brother happy to help them, her sister wed the town owners son. The family seemed happy but her soul needed more, The magic craft was in her blood, calling her to head out into the world. With a strong feeling of right and wrong she did just that. She is looking for something, deep inside she knows she will do great things, but she had not found what that is yet.

She very airy, light and small, almost made of air, her Ghost form is part of that, a shifting into the ethereal.

Class Sorcerer / Mythic - Archmage

For blood line

GM Wolf would you consider:

the 3ed party skyborne bloodline I know you said no 3ed party but this Bloodline would really help me define the PC im looking to make, most of all.

Wind Jaunt (Su):
At 1st level, you can summon a burst of wind that will lift and carry you a very short distance. As part of the movement you take during a move action, you can fly 15 feet. This counts as 5 feet of ground movement as part of your normal move rate. At the end of this movement if you are not on solid footing, you fall. You may use this power a number of times per day equal to 3 + your Charisma bonus.

I don't what her to fly but kind of use winds, and with

Whispering Wind:
Some sylphs are especially thin and wispy, as though they were made more of air than flesh. Sylphs with this racial trait gain a +4 racial bonus on Stealth checks. This racial trait replaces the sylph's spell-like ability racial trait.

It all kinds of fits the idea of a wispy PC as much air as flesh.