Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Wasn't aware I had been healed. I know Ealasaid was, but Rose only tripped over me so far as I know. Regardless ... Kazmuk will stand up and move 5 feet east. If he has a line of sight to the thing Ealasaid is fighting he will throw a dart at it. Attack roll: 1d20 + 7 ⇒ (4) + 7 = 11
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazumuk's Constitution score is now 20 for the duration of the spell effect and he has 8 hit points that will go away when the spell ends. Is he still lame? Initiative: 1d20 + 5 ⇒ (19) + 5 = 24 Kazmuk gets up and takes a two handed grip on his axe. He moves quietly into position (about 5 feet) to flank one of the aasimar things attacking Ealasaid and swings a mighty blow at it. That would be moving 5 feet southwest. I can't do that for him on my phone. Stealth check: 1d20 + 10 ⇒ (2) + 10 = 12 Attack roll: 1d20 + 8 ⇒ (11) + 8 = 19 Includes +2 for flanking. Damage: 1d8 + 3 + 2d6 ⇒ (8) + 3 + (4, 1) = 16
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Go for broke and chug a potion I guess. You said that Kazmuk can't read the language, but can he recognize what the language is? Intelligence check: 1d20 + 2 ⇒ (11) + 2 = 13 Probably not ... Kazmuk makes a brief, silent prayer, "Desna, whose starlight guides us mere mortals in dark times and whose light shone on my birth; please hear my prayer for guidance in this dark time and situation." Kazmuk waits a moment to see if he gets any obvious inspiration. If he does he will follow it, if not he will simply grab one of the potions at random and drink it.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
The potential problem is that while I'm at 0 hit points I can only take move actions. If I take a standard action and do not go to at least 1 hit point as a result then I'm unconscious and bleeding again. Unless there's some other way you want to do things?
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk thinks, "I couldn't take these orc molesters when I was healthy, so barring divine intervention I can't take them now. Best to play dead and wait for a chance to do something later." Bluff check: 1d20 + 7 ⇒ (3) + 7 = 10
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Stabilization check: 1d20 + 4 ⇒ (14) + 4 = 18 While that looks like a nice result, I don't know what minuses would apply for elapsed time and extra damage due to being chewed on.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Round 1 Stabilization check: 1d20 - 5 ⇒ (3) - 5 = -2 Failed, -9 hit points. Round 2 Stabilization check: 1d20 - 6 ⇒ (6) - 6 = 0 Failed, -10 hit points Round 3 Stabilization check: 1d20 - 7 ⇒ (4) - 7 = -3 Failed, -11 hit points Round 4 Stabilization check: 1d20 - 8 ⇒ (14) - 8 = 6 Failed, -12 hit points Round 5 Stabilization check: 1d20 - 9 ⇒ (13) - 9 = 4 Failed, -13 hit points Round 6 Stabilization check: 1d20 - 10 ⇒ (12) - 10 = 2 Failed, -14 hit points. Past this point it is not mathematically possible to make the check, but I suppose the GM might be generous if I got a natural 20. Round 7 Stabilization check: 1d20 - 11 ⇒ (1) - 11 = -10 Failed, -15 hit points Round 8 Stabilization check: 1d20 - 12 ⇒ (12) - 12 = 0 Failed, -16 hit points, exit one dwarf.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Going to try something fancy here. Hope it works. Kazmuk will move 1 square east, and then one square diagonally southeast. As he does so he will use Acrobatics to attempt to avoid AoOs. Acrobatics Check: 1d20 + 10 ⇒ (1) + 10 = 11 And fails miserably. If he survives ... Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
GM Arkwright wrote:
So I got attacked twice, but there are three rolls. Which is the one that doesn't apply to me?
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Looking at the map Kazmuk appears to have his back to the north wall. Apparently having lost initiative he got pushed back from the doorway. Darn. Perception check: 1d20 + 8 ⇒ (10) + 8 = 18 To see if Kazmuk hears the gun go off. Kazmuk draws his battleaxe and using a two handed grip attacks the creature on his left. Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11 Probably a miss but I'll roll damage anyway. Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk will proceed slowly down the hallway taking notes of all he sees and checking for traps as he goes. Perception check: 1d20 + 10 ⇒ (6) + 10 = 16 And with rolls like that finding them the hard way again. :-(
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk is simply going to go along with Dakang and his guards unless/until he gets attacked. He is keeping a close eye out for anything that seems too badly out of place. Once he gets to the crypt his primary activities are going to be checking for traps and sketching what he needs to sketch.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk accepts the antitoxin and anti-plague from Ealasaid but not the silver blanch. Kazmuk points out that his warhammer is silvered. Kazmuk s says,"I'm ready to go."
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
IIRC Kazmuk has already been in A-15. That's where the trapped statues are. This could get interesting. Kazmuk will take all the gear that Rose is willing to loan him.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Looks like my primary protection is going to be my natural Dwarven resistances and a suspicious nature. My biggest worry is that we will have no way to communicate. ... Unless I guess if Rose would let her familiar accompany me. She would then be able to keep track of its emotional state. Unfortunately that could be prone to misinterpretation and I'm not sure the familiar would want to cooperate.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
The way Dakang has the guards set up I'm not sure one could sneak in there without invisibility. But that spell has such a short duration I don't think it would work that well.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Much as Kazmuk might be tempted to do some impromptu surgery, the trick is to fight evil without becoming evil. So Kazumuk's threats at this point are pretty much just for show. We really need to find out what's going on, and laying massive intimidation on the weasel seemed the best way to do it.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk says, "If you are a true pilgrim of Korada then I am an elf. Now that it has been established by your own words that cutting off small parts of somebody's body is fun, contemplate all the fun you can experience. You have 10 fingers, 10 toes, ... and another small body part a monk has no need for. I have an axe. You will tell us what is really going on here or you will have all the fun you can handle."
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Has Kazmuk actually been poisoned? Sense Motive check: 1d20 + 8 ⇒ (18) + 8 = 26 Assuming Kazmuk hasn't been too badly affected by any poison ... Kazmuk does his level best to sucker punch the little monk. Attack roll: 1d20 + 5 ⇒ (3) + 5 = 8 And with a roll like that probably misses. Kazmuk roars, "Deceive people into sticking their hands in a trap that will chop their fingers off will you? You're no follower of Korada, you're a [insert obscenity in Dwarven] imposter!"
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk will also try the test, putting his hand in the turtle's mouth and repeating the mantra. "Oh Korada the Enlightened, Korada the Wise ... grant me a glimpse of your sight."
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Use Magic Device Check: 1d20 + 7 ⇒ (3) + 7 = 10
Kazmuk gets Rose's wand to work on his second try. Kazmuk should be able to clean everything that needs it using only one charge. Kazmuk hands the wand back to Rose and says, "Thank you." Later Kazmuk surveys the garden with the rest of the group and sighs. He helps as needed with the grunt work to clean the garden.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk says, "Why don't we check out the garden? I would just as soon skip their meal. Attending their service would be interesting, but I wouldn't want them drawing their symbol on me." Kazmuk makes a quick meal of a trail ration.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
If we are dealing with the double guarded doors then it will be difficult at best. Unless we just say to heck with it and go for combat. But I really don't like that option as we don't know exactly what we're dealing with."
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
The dawn breaks. The gods get busy with giant rolls of duct tape trying to fix it. :-) Kazmuk gets up and tells everybody who is interested what all he saw and did during the night. He describes the location and condition of all rooms and hallways he could get to. He finishes up saying, "They had a double guard on one set of doors that I assume would go to the crypt. So I couldn't get in even though Rose had made me invisible. I ended up exploring an abandoned hallway in the northernmost section of the temple. I must have triggered a trap because a statue fell on me making a heck of a noise and hurting me pretty badly. Thing is, I don't think the monks set the trap. I think it was set by whoever had been using the temple before the monks got here."
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk replies, "Thanks for the healing. Found a trap the hard way. The strange thing is that I'm not sure who set it. I'll brief everybody in the morning." Thanks to Rose's healing Kazmuk will be back at full health in the morning, so I went ahead and recorded that on his sheet. Once Rose and Ealasaid are asleep, Kazmuk will change into his spare/clean explorer's outfit. Also I should have noted that when he came back to the room bloody he would have taken a round or two to carefully pull his backpack out of the bedroll the monks provided and cover himself with his own bedroll. Thus there should be no blood to be found on the monk provided bedroll.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
Kazmuk will try to make sure he's not dripping blood too badly and Stealth his way back as best he can. Moving at 20 feet per round. Stealth check: 1d20 + 30 ⇒ (15) + 30 = 45 I guess you can apply a lower modifier if needed.
Male Dwarf Rogue/4 | AC 18, T 13, FF 15 | HP 0/35 | F +4, R +7, W +2 | INIT +5 | Senses 120 ft Darkvision, Perception +8, +10 vs traps
With an attack roll of 30 vs Kazumuk's AC of 18 that's got to be a hit. Ouch! Kazmuk will head back to the room everybody else is in as fast as he can. Is Kazmuk visible?
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