Kjaerulff

Kazasun's page

1 post. Alias of KoolKobold.


Full Name

Kazasun | Draconic Bloodrager 4/Fighter 4 | HP 38/38 (Rage 46/46) | AC 16/14 | T 11/9 | FF 15/13 | Init +7 | Perc + 9 | Bloodrage (+4 Str & Con, +2 Will) 16 rounds/day, Blood Sanctuary +2, Spells (2/2)

Race

Dwarf

Strength 15
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 15
Charisma 14

About Kazasun

male dwarf bloodrager 4/fighter 4
CG Medium humanoid (dwarf)
Init +7; Senses darkvision 60 ft; Perception +9
DEFENSE
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
*while raging AC 14, touch 9, flat-footed 13 (+4 armor, + Dex , +1 natural, -2 rage)
+4 dodge AC against giants
hp 38 (4d10 (26) + 8 (Con) + 4 (Toughness)
*while raging 46 (4d10 (26) + 16 (Con) + 4 (Toughness)
Fort +7, Ref +3, Will +6 (+7 vs fear); +2 vs poison, spells & spell-like abilities,
*while raging Fort +9, Will +8 (+9 vs fear)
Defensive Abilities blood sanctuary +2, uncanny dodge; Resist 5 electric
OFFENSE
Speed 30 ft, slow and steady
Melee masterwork battleaxe +7 (1d8 + 2/x3), claw + 1 (1d6 + 1)
*while raging masterwork battleaxe +9 (1d8 + 4/x3), claw + 3 (1d6 + 3)
SPELLS
Caster Level 1st; concentration +3
1st (2/day)-enlarge person, protection from evil
STATISTICS
Str 15, Dex 12, Con 14, Int 8, Wis 15, Cha 14
*while raging Str 19, Con 18
Bast ATK +4; CMB +6; CMD 17 (21 vs bull rush, drag & trip)
*while raging CMB +8; CMD 19 (23 vs bull rush, drag & trip)
Feats Cleave, Eschew Materials, Improved Initiative, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe)
Skills (10 ranks total)
Acrobatics +5 (3 [ranks] + 1 [Dex] + 3 [class skill bonus] - 2 [armor check penalty])
Climb +5 (2 [ranks] + 2 [Str] + 3 [class skill bonus] - 2 [armor check penalty])
Knowledge (dungeoneering) +0 (1 [ranks] - 1 [Int])
Perception +9 (4 [ranks] + 2 [Wis] + 3 [class skill bonus]); +11 to identify weird markings in stone
Languages Common, Dwarven
SQ greed, trap sense +3
TRAITS
Indominable Faith (Faith)-Kazasun always kept his hopes high, even in the darkest times.
Effect: +1 Will
Reactionary (Combat)-Kazasun has always been on his toes, due to having to survive for himself.
Effect: +2 Initiative
GEAR
Gold
Masterwork Battleaxe
Hide Armor
Backpack
Belt Pouch
Bedroll
Flint & Steel
Pot (common)
Mess Kit
Rope 50 ft
10 Torches
5 Trail rations
Waterskin
ABILITIES
Blood Sanctuary-+2 bonus on saving throws against spells casted by Kazasun or allies
Cleave-As a standard action, Kazasun can make a single attack at his full base attack bonus against a foe within reach. If he hits, he deals damage normally and can make an additional attack (using his full base attack bonus) against a foe that is adjacent to the first and also within reach. He can only make one additional attack per round with this feat. When he uses this feat, he takes a –2 penalty to his Armor Class until his next turn.
Power Attack-Kazasun can take a -2 penalty to attack rolls to gain a +4 to damage rolls.

Background:
Born from a well respected family of dragon killers in Janderhoff, their firstborn son, originally named Driok, was destined to honor his great grandfather's name-the very dwarf who aided in slaying the dragon warlord, Kazavon-in becoming the next great dragon hunter in the family. However, very soon, the dwarven boy was discovered to have some odd anomalies, shown to the fullest amongst adulthood-his beard was a dark blue, his skin a scaled shade of sky blue, his eyes a blazing gold, and fangs and claws where normal dwarf teeth and hands should be. Realizing that Kazavon's magic must have infected the family bloodline, the family abandoned the young man, claiming him to be a curse. With that knowledge, he honed in his draconic abilities, renaming himself Kazasun (literally "Kazavon's son") in the most vain of hopes to fix the damage the damned dragon has caused.