Aredil Sultur

Kazamir Rhuul's page

994 posts. Alias of mellowgoth.


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I am so very sorry to hear it. No worries for us - you be where you need to be.

More coming in PM, but we're all with you.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Nature: 1d20 + 11 + 1d6 ⇒ (10) + 11 + (2) = 23
Religion: 1d20 + 17 + 1d6 ⇒ (18) + 17 + (1) = 36

What else might Kaz know about the depicted creature?


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Lets try the other door...
stealth to get there: 1d20 + 10 + 9 ⇒ (18) + 10 + 9 = 37
perception for traps: 1d20 + 16 + 1d6 + 2 + 4 ⇒ (15) + 16 + (1) + 2 + 4 = 38
Disable device if locked/trapped: 1d20 + 18 ⇒ (4) + 18 = 22
stealth to unlock/disarm/open quietly: 1d20 + 9 + 1d6 ⇒ (5) + 9 + (2) = 16


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Yes on roll20 - use that a lot.

Never used Discord.

I'll play wherever!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Are there other doors out of this room?


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I'm back - sorry, all, crazy weekend.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz grimaces - unseen - in frustration, pondering his course of action. Finally, he opens the door as quietly as he can, just enough to peek through into the room.

stealth-figuring invis does not apply: 1d20 + 12 + 1d6 ⇒ (20) + 12 + (6) = 38
perception: 1d20 + 14 + 1d6 + 2 ⇒ (4) + 14 + (5) + 2 = 25


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

(If you will permit a light retcon)

Kaz keeps his hand on Zed's shoulder as the pair makes their way into the temple.

Seeing the meditating priests, Kaz pauses, listening intently, seeing if they are muttering anyhtign that he can understand.

perception: 1d20 + 16 + 1d6 + 2 ⇒ (4) + 16 + (5) + 2 = 27

After a few, he gently tugs on Zed's shoulder, steering back into the entryway (e2), then north to the unopened door - assuming that Zed comes with him.

If so, he will check for traps or alarms, and press his ear to it to listen for any motion behind it.

perception for traps: 1d20 + 16 + 1d6 + 2 + 4 ⇒ (18) + 16 + (2) + 2 + 4 = 42
perception to listen: 1d20 + 16 + 1d6 + 2 ⇒ (19) + 16 + (4) + 2 = 41
stealth to do this all quietly: 1d20 + 12 + 20 ⇒ (1) + 12 + 20 = 33


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Before going in, Kaz will cast heightened awareness

Heightened Awareness:

School divination; Level alchemist 1, bard 1, druid 1, inquisitor 1, psychic 1, ranger 1, shaman 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, M/DF (a coffee bean)

EFFECT

Range personal
Target you
Duration 10 minutes/level (D)

DESCRIPTION

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. You gain a +2 competence bonus on Perception checks and on all Knowledge checks that you are trained in.

If this spell is active when you have to make an initiative check, you can instantly dismiss this spell and gain a +4 bonus on that check.

I am amused by the material component..I think I've got that one covered...

So that perception would be a 32.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Stealth: 1d20 + 12 + 20 + 1d6 ⇒ (19) + 12 + 20 + (6) = 57
Perception: 1d20 + 16 + 1d6 ⇒ (9) + 16 + (5) = 30

Burning an inspiration for stealth. Free one for Perception.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"And, one wonders how much the laity knows about what they are worshipping. Do we have a cadre of priests slowly corrupting them, or is it a town full of demon-cultists? Either way, once we are free of here, the Count should be made aware. But that is not for tonight. Zed, do you want me to come along, or will I slow you down?"

Kaz has a +12 stealth. Your call.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir ponders the findings as well.

1d20 + 17 + 1d6 ⇒ (16) + 17 + (2) = 35


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

AS afternoon winds toward evening, Kaz turns to his friends, "I'm afraid that I have no further ideas until nightfall. My own abilities do not include much to augment stealth, but does anyone else have access to such? Invisibility, for instance?

In any case, I think Zed and I - more Zed, really - are best suited to do the actual sneaking, but hopefully we can select a spot for the rest of us to be close by. After Pyth and Zelda scout, of course,", he adds, nodding gratefully to those companions.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir will pass through town several times during the day, attempting to keep an eye on the church without looking like he's keeping an eye on the church.

perception: 1d20 + 16 + 1d6 ⇒ (15) + 16 + (5) = 36
bluff: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (3) = 23


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"I'm also not opposed to some good old-fashioned skulking and sneaking. A clandestine look at the temple might not go amiss."


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Divine first, then kick. Sounds solid.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz's obsequious demeanor vanishes like a puff of smoke on a windy day, and his flat, businesslike mien returns.

"We will need a list of those that have disappeared, any information commonly known about them, and their last known whereabouts," he says, fishing his journal and pen from his haversack.

Can't miss that Sense Motive...

Well timed intimidate, Zed!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I have had a hard time getting more than a few minutes of free time at a sitting for the last few months, so my apologies that Kaz hasn't been incredibly active. That being said, this is very much my favorite PbP, and I am definitely interested in keeping it going as long as humanly possible.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"Many gratitudes, your Honor: In pursuit of our mutual goals and the interest in the tranquility of the community and harmony between us, and, with all respect due to you and your community by us as humble and appreciative guests, we will briefly summarize our objectives and desires, so as to facilitate a rapid and uncomplicated return to the most desirable status quo that this settlement enjoyed before our untimely, if unintended, disruption to its tranquil idyll."
As he drones on, Kaz will spend a point from his phrenic pool, and activate the Empathy skill unlock, trying to detect thoughts on the mayor.
Bluff to be subtle about that process.: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (5) = 16
”As such, your honor, we must direct our inquiries to certain other travelers, outsiders, as one may describe them. Strangers, even, to your fair community. In recent days, we have become aware that a traveler named Gregorus was recently bound for Illmarsh, and one can hardly understate the urgency with which we are tasked to seek him. Given the magnanimous hospitality and accommodation that the officials and citizens of Illmarsh have shown, we would hate for our failure to be the cause of even the slightest inconvenience or unwanted attention to the good town and its people, and thus, we appeal, not only to your charity, but to your self-interest, for, as we mentioned, the sooner that M. Gregorus is found, the sooner we may all be but what we most sincerely hope will be a pleasant memory.”
”M. Mayor, can you tell us where M. Gregorus can be found at this moment, or where and when his whereabouts were most recently known?”
Diplomacy: 1d20 + 14 + 1d6 ⇒ (7) + 14 + (5) = 26

detect thoughts:

DC 16

You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can’t see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Working on a long post - I'll reply to the mayor shortly.


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

At Croon's

Vermundr wrote:
Still in nothing more than his own smallclothes, the big man scratches at his powerfully muscled and impressively hairy chest as he stretches. "We can't all stand around here while the ladies dress. Why don't we meet you and the mayor at his office later this morning? After we break our fast. Kazamir can hardly move most days until he's had a cup of that dark bitter tea he favors."

Kazamir's head comes up, a slightly petulant, wounded look on his face, but it quickly settles into a sheepish, resigned acceptance, and he nods ruefully.

At the Mayor's office

Kaz takes a step forward, bowing deeply.

" Good Morning, Mayor. We are honored by the gift of your time and attention. How may we be of service?"

diplomacy: 1d20 + 1d6 + 14 ⇒ (13) + (1) + 14 = 28

I wonder what THIS is all about?

sense motive: 1d20 + 1d6 + 16 ⇒ (10) + (6) + 16 = 32


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Sorry, all - I forgot to give my games the heads-up that I would be out of touch last week. I'll be caught up shortly...


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz has only stony silence and a long stare out to sea to add to the proceedings.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I think Kaz is also not inclined to interfere with local 'justice'. It goes against the grain as 'not the way we did it in Caliphas', but he would probably assume that some semblance of a process was followed.

He is, though beginning to have some deep 'Lovecraftian outsider in Innsmouth' kind of suspicions about this place.

As intended, I'm sure.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Good luck, JZ!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz lets his eyes drop, as if in contrition, and mutters, just loud enough for the shopkeep to hear.

"We would hate to give offense and cause problems. Who is this Watcher in the Bay, and how can we avoid its presence?"

diplomacy: 1d20 + 14 + 1d6 ⇒ (7) + 14 + (6) = 27


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz joins Vala, waiting patiently as she and Pyth work their magics.

Offering an elbow with a slight bow, he says, "Mistress Cross, would you care to join me in perusing the fine local wares and fare?"

If she agrees, we'll check out the shops and tavern.

diplo for gather info: 1d20 + 14 + 1d6 ⇒ (4) + 14 + (3) = 21


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"We should see what shops or businesses are at least nominally open to the public. We can make the rounds under the excuse that we are re-provisioning for a journey. The locals may be slightly better disposed to us if they think we are leaving..."

What time of day is it? If we have a few hours, do we want to split up into 2 or 3 groups to dig around? If so, what groups?


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

My apologies, guys - a lot of life going on, and I have not been at my sharpest here on the boards. I'm going to go back and re-read everything since Kaz and Hazel dies, get up to speed, and I should be posting again by Monday. If Kaz is desperately needed in the next 48 hours, GM, please feel free to NPCbot him.

Thank you all for your patience!

EDIT: Though with that Sense Motive, Zed, you might be all covered...


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz steps forward, his face nearly contrite, and says, in a voice much softer than his usual carrying tone,

"Of course we have no wish to intrude or inconvenience you, sir. We merely need a roof over our head - you know, have us all in one place rather than wandering all over willy-nilly. And of course, we're happy to pay well above going rate. You'd be doing us quite the favor..."
His hand emerges from his belt-pouch, a half-dozen shiny gold coins ready to be offered.

Diplo: 1d20 + 1d6 + 14 ⇒ (10) + (5) + 14 = 29


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir is quiet, but seemingly at ease as they make their way through town. He walks along calmly, nodding slightly and politely at the sparse company on the streets. Only after travelling with him for these months is it obvious that the investigator is cataloging every sight, every sound, every - judging from the occasional flare of his nostrils - smell of their surroundings.

He stops with his friends in front of their dubious lodgings, his lips thinning ever so slightly at the figure depicted there.

"Well, it wasn't likely that we were all going to sleep well anyway," he mutters.

Though I'll be checking under the bed for stirges...


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I think this sailor's dilemma is pretty far out of Kaz's wheelhouse. Any ideas?


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"This will not end well!" Kaz shouts over the wind as he begins to spur his horse toward the quay. He squints through the tempest to see what he can tell about the unfortunate sailor.

Perception: 1d20 + 14 + 1d6 ⇒ (1) + 14 + (1) = 16 minus whatever condition penalties...

Edit: Glad I'm getting the 1's out of the way...sheesh!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaamir heads out as well.

diplo/gather: 1d20 + 1d6 + 14 ⇒ (15) + (4) + 14 = 33


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Time for a big fat juicy 'Gather Information' diplo check, I think...I hope to get a more detailed post out later today..


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Sorry, guys, still kinda swamped.
know/local: 1d20 + 1d6 + 13 ⇒ (3) + (4) + 13 = 20

"If our rider is bound to Illmarsh, it would be unlikely he could take ship from there - it is not much of a port of call.

His head tilts to the side a moment. "We should be alert for Stirges, though - It was the home of the ill-fated Piper whose ghost we fought in Ravengro."

He'll relate whats in the spoiler above.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"We did not, sir. Though he, too, mentioned the riders," Kaz replies, trying to probe without surrendering too much information of their own.

"Do you know him? Was he a resident?"


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kazamir steps forward with a small, crisp bow.

"Good Morrow, sir and madam. My friends and I just arrived in Thrushmoor, not an hour ago. As this person was advising us as to lodging, he drew and attacked my colleague," he gestures to the blood evident on Hazel's clothing, "and, summoning allies, proceeded to attack us all. Obviously, we overcame them, and we set off at once to find the proper authorities to which to report the attack. We would be more than happy to show you the site of the attack, and fully co-operate with any investigation."

diplomacy: 1d20 + 16 + 1d6 ⇒ (18) + 16 + (4) = 38


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Onward!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Rats...lost a post.

"I do not think that we can turn this man over to local authorities: Even if they are trustworthy, I doubt that there are many cells in a place like Thrushmore that could hold him."

Kaz looks down, uncomfortable. " It rather goes against the grain of the whole of my career, but I do not think that we can afford to let him live. I have no doubt that his crimes merit death - it just chafes against me to flout what should be a trial and execution. But I feel we must."

"Constantin, my normal course of action would be exactly as you describe - but I feel the risk of his escape - and the harm that he may continue to bring - outweighs the benefit we could bring by properly investigating and closing his past crimes."

He straightens, looking grim.

"And speaking of the harm he may continue to do, after his death we must take steps to prevent the corpse from rising as undead."


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

We'll make sure that he is well bound and disarmed before he wakes up, if we haven't already.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

" 'For what did the Whispering Way trade the Seasage Effigy? For what did they need that item? Where did they take it? How long ago did they leave?' "Kaz rambles distractedly as he ransacks the clothing of the old man.

perception: 1d20 + 14 + 1d6 ⇒ (11) + 14 + (4) = 29


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

KAzamir draws his blade and moves around the wagon, eyes studying the ghoul beside Hazel.

Move, move action ot engage studied combat.

Also, Hazel's starknifing is covered in awesome...


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Kaz's mind flashes through the tortorous sequences of thought tied to bodily motion, and he attemtps to halt the assassin in his tracks.

Cast hold person on the old man, DC17 will.


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

I was just going to throw in a couple of spoilers to get us to that point and not interrupt the current progress. Purely for entertainment purposes. Carry on!


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Flashback 1:

Throughout the reunion in Feldgrau, while Kazamir was quite proper with his greetings and expressions of gratitude to Vermundr and Constantin, it was obvious that his mind was elsewhere. He took the barest moment to give his thanks to the restless spirit that had revealed so much, then he was fumbling out another ornately bound scroll and all but chivying his friends into a circle.

This second scroll was longer, more elaborate, more complex than the first - necessary, Kaz had mentioned, to move their whole group as one. The agitated investigator had needed to force himself to take a few slow breaths before bringing his considerable concentration onto the task. A moment later, in a blur of darkness and silver, the smell of open water washed over them, and the party stood on a low green hill that sloped down to the green waters of Lake Encarthian.

Kaz took a long breath through his nose and gave a wry smile.

"We're upwind from Caliphas proper," he said, pointing east. Past a long, curved, rocky peninsula, dotted with wooden and stone towers, the smoke and haze of the city could be clearly seen, just a couple miles away. ", and the air is MUCH clearer here. Welcome to Caliphas - or near enough."

The smile dropped away from his face as he turned away from the inland sea. A small, whitewashed, single-story cottage sat at the top of the hill, fifteen yards away, a tidy little garden fenced in beside it. Kaz strode nearer, cane in hand clutched not as a walking-stick, but a weapon. He paused ten feet from the door, magically extending his senses, then gave a sharp nod and progressed to the front door. He raised his cane, but the door flew open on its own before he could knock.

Ready for trouble and tragedy as they were, Kaz and his friends all had started and reached for weapons, seeing an ambush...where there was only a small, wiry Ustalavan woman, her iron-grey hair drawn back into a tight bun, a flour-flecked apron over her checked gray dress. Her hands had descended to her hips in the pose of scolding mothers since time immemorial.

"Kazamir Rhuul, your father just whitewashed this door last week. We'll have none of your fancy cane scratching it up because you could not be bothered to knock like a decent person!"

Kazamir's ducked head could not hide his huge smile of relief. eh took his scolding contritely, and stepped forward to catch his mother in a tight hug.

"Mother, please meet my friends," he said, half turning to beckon the party forward."


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

"Tar-Baphon was the most famous adherent of the Whispering Way, Vermundr - probably how he became known as the Whispering Tyrant - but scholars think that the organization itself is older still than he. I think most of Varisia must be descendants of those who fought him - though, it has been a thousand years since the Shining Crusade that locked him Gallowspire. Lots of time for people to come and go."

"The hints we have to the Way's purpose...I have no real basis, but I fear that they want to make some sort of key for Gallowspire, to release the lich on the world once more. We should probably study that verse in greater detail, come to think..."

I had to go back through the thread to verify how much the characters knew...heh


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Know/Rel: 1d20 + 17 ⇒ (20) + 17 = 37

"These waters hold a history most relevant to our endeavors," Kaz says quietly as they ride along, gazing out in the general direction of the Isle of Terror. "Out there, the first life of the Tyrant was ended. If only Aroden had known what he would become after death..."

Kaz will babble on for a while : go ahead and read the spoiler.


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NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

on target, Lepistadt to Feldgrau(01-88): 1d100 ⇒ 18
Feldgrau to Caliphas is Greater, no error, but need a CL of 13
cl check: 1d20 + 9 ⇒ (17) + 9 = 26
on target, Caliphas to Lastwall(01-76): 1d100 ⇒ 75
on target, Lastwall to Caliphas(01-97): 1d100 ⇒ 79


NG Male Human Investigator (Psychic Detective)9 lvl 1 spells 6/7 lvl2 5/5 lvl3 4/4 Insp: 10/12 HP 48/48 Init +0, Per +16 AC 18/14/18 Frt3,Rfx6,Wll8

Ordinarily, I'd love to play this out, but frankly, I am swamped, exhausted, and still a little under the weather.

I'll try to put up a nice long fluffy post sometime soon, but I ma perfectly OK with doing that as a flashback. If everyone else is OK with it, let's rejoin our heroes on their way from Caliphas to Thrushmoor.

Sorry if that bypasses anything that you had planned. Also, thanks, everyone for letting Kaz hijack things for a bit. Oh, and that bringing back from the dead thing, too.

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