
Kayotic DM |

Elian and Kessel can easily find food between them, mostly berries and herbs in the way of plantlife and then the odd huntable animal, rabbit being the easiest to capture and carry back to the mine office.
Meanwhile the work on the office goeas steadily, the place becoming increasingly livable. Grond discerns that there is no odd stonework but a great deal of the rock in collapsed areas of the office is perfectly reusable for rebuilding.
Details & rules things for improving your base of operations:
THE MAP
Craft overview:
Craft skill checks can be made in one of two ways, depending upon the time available. If the check is made at the end of one week’s work, the result times the DC equals the amount of work completed in terms of sp. If instead the check is made at the end of one day, the amount of work completed equals the check result times the DC in cp. The work is completed when its total value is reached. Multiple characters can contribute to this work. If the skill check is less than the DC then no progress is made in that time. If the skill check fails by 5 or more, half of the raw materials are ruined and you have to pay that cost again. In this case, such a loss equals half the cost of the construction to be completed (even if no raw material costs were required)
The Yard:
The entire yard is considered difficult terrain except for the small path leading up to the building. Clearing the yard requires 20 total hours of work and makes the yard normal terrain. Behind the building, a stone well rises up out of the weeds. Although the bucket is gone, the water is clean, if a bit brackish. In the back, the remains of a wooden outhouse lie in an unrecognizable heap. Rebuilding the small structure requires DC 10 Craft (carpentry) skill checks until the value of the completed structure reaches 20 gp. There is no cost for this construction as all the raw materials are present.
So far of this work some of the terrain has been cleared and the well is looking a lot better thanks to Kells' eviction of the frog.
The Porch:
Part of the front porch has collapsed, but it still allows entry to the building. The two exterior doors are damaged but are still sound and easily repaired with an hour’s worth of work and a successful DC 15 Craft (carpentry) skill check. The locks on the doors are rusted beyond repair and must be replaced (see page 128 of the Player’s
Handbook for prices). The walls and doors have the following statistics:
Wooden Doors: 1-1/2 in. thick; hardness 5; hp 15; Break DC 18.
Stone Walls: 1 ft. thick; hardness 8; hp 90; Break DC 35; Climb DC 20 (15 with vines).
The Exterior:
Clearing the debris from around the building and the second floor requires a total of 40 hours of work. Most of this debris is still suitable for repairing the building and offsets much of the cost.
Repairing the outer structure of the building requires DC 15 Craft (stoneworking) skill checks until the value of the completed structure reaches 200 gp. This repairs all the walls on the first floor, including those in the living room and the porch. The second floor requires much more work and is completed when the value of the structure reaches 500 gp. This construction requires only 1 gp of raw material for every 10 gp of construction completed if the present materials are used (as opposed to half the cost).
The windows cannot be repaired and must be either boarded over or replaced. Replacing a window costs 2 gp and 1 hour of work for each window.
The Interior:
The first floor of the manor consists of five chambers. The largest of these is the living room, part of which has completely collapsed.
Directly to the right of the living room space is what was once an office. The bookshelves and desk have thoroughly rotted and what few tomes and mine maps remain are ruined and illegible.
Adjoining the living room is a sizable dining room. Any furniture that remains in the room is completely soiled and worthless.
The kitchen contains an actual fire pit, but the chimney is blocked and must be cleared before it can be used.
The pantry, attached to the kitchen, has a number of empty and broken shelves along with two empty barrels. A staircase in the living room is choked with debris and leads to the remains of the second floor. Another in the kitchen leads to a crude cellar.
The second floor of the manor is in complete ruins. Although there is no roof in its current state, the floor above prevents most of the rainwater from leaking into the first floor.
The cellar is partially collapsed, but stable at the current time. Along one wall, a crumbling wine rack still stands, although others have already plundered it, leaving a pile of empty and broken bottles at its base.
The interior can be cleared of debris with 20 hours of work. The first floor can then be renovated with an additional 40 hours of work and 50 gp in supplies (paint, replacement floor boards, and plaster).
Renovating the interior of the second floor requires successful DC 15 craft (carpentry) skill checks until the value of the construction reaches 200 gp. Since the damage here is so extreme, you must pay half the construction value for raw materials.
Stocking the manor with the appropriate furniture and necessary supplies requires 200 gp. This cost includes beds, chairs, rugs, tables, and kitchen supplies. This makes the place basically functional and comfortable enough for complete bed rest
Increasing this expenditure to 1,000 gp along with repairing the rest of the structure as noted earlier, gives the owners a +2 circumstance bonus on Diplomacy and Intimidate checks made inside against those impressed by wealth (typically the poor and merchant classes).
A lot of the clearing downstairs has already been done already by the party, including the clearing out of the chimney.
All in all there is a lot of work to do over time to the place, I will keep a note of work done and to the value of the building as you go. Also there is the problem of legality of your taking over the abandoned office, whilst nobody has made claim to it you have no idea where the deeds to the place could be, you could (theoretically) put in all of this work only for someone to appear with deeds and boot you out!