Droogami

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Minor complaint but when you're making the trap outlines for areas can you have a feature in the interactive maps to turn off those trap outlines without turning off all the other map tags much like how you have it for secret doors? You'd be saving me a lot of time in Photoshop.


generally no, classes are the exception because I have to take a bit of time to learn the new class to see what it can do. If a fresh class comes out I generally wont let anyone play it for a month before I get the time to really sit down, play it in some minor scenarios I've created and looked over how people are building it. Considering I also have a full time job, and am a player in two other campaigns it's often put on the back burner.

The time I didn't do this is when someone wanted to play the 3rd party Path of War from Dreamscarred. and while I thought it was cool, I couldn't help the guy when he had questions about the class and I didn't have answers.


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My favorite dragon to date was a very old Red dragon named Stryx. One day before the campaign he was extorting towns and one didn't have anything to give him, so they gave him a pure maiden. Long story short they eventually hit it off, even had a kid. Then the fateful day happened where adventurers bust in to kill the evil red dragon, find out they can't because he's too powerful and kill his wife instead.

Stryx is furious, wants to kill every human on the planet for what they did, but he realizes it wasn't humanity's fault it was these damn adventurers that are running around in the land. So the red dragon now knowing there is good in people as well as bad creates a kingdom, and lets everyone know far and wide that a red dragon has a kingdom. Adventurers start flocking in by the cart full. He wagers to all, your hoard against my kingdom, winner take all. Invests all of his blood money back into the economy, his kingdom is the most well educated and well built. Also has one of the world's largest graveyards.


As a GM I have to make choices that some of the players don't like. This current one is not allowing the stamina system into my game and dealing with the player that is fighting me 100% of the way. I don't want to deal with it because it's a lot of stuff I have to take into consideration when building an encounter and while I think the system is a neat idea I'm not ready to play test it in the current campaign to see if it is right for our group.

But this guy will not take no for an answer and has three years of debate on his side. So from one humble GM to another can you guys please tell me everything bad or poorly designed about the stamina system so I can get this guy off my back for a campaign when I'm willing to test it out?


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My GM is interested in running several one shot adventures in Tian Xia on map tools. I want to play a Nagaji but I'm having no luck finding any art for it for a token.


Yeah Armor Kilt isn't that great... till you realize that it can hold an armor bonus all it's own.

Had a fighter run around in plate mail +3, an armor Kilt, +2, and a Heavy steel Shield +2.

Gm wanted me dead so badly.