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I understand that the two feats are for two different builds, but the fact that in many circumstances, they are exactly the same. What feats in the pathfinder book overlap like these do? only ones I could find that were close, were, deadly aim, and power attack, both of which apply to very different situations, but are fundamentally the same.

Only way I could think of to make them different was to make great cleave into the 3.0 feat circle kick, without the unarmed requirement.

The Cleave feats would read:

Cleave [Combat]
Preq: Str 13, Power Attack
On the first hit you make during your turn, you gain an additional attack at the same bonus against a different opponent in your reach.

Great Cleave [Combat]
Preq: Str 13, Power attack, Cleave, BAB +6
During a full attack, you may gain an extra cleave attack with each attack of your normal attack routine that hits. You do not gain extra attacks from the hits scored by the bonus attacks gained by this feat.

I'm not sure if that would be the right wording or not, but it's the best I can think of at the moment.


I was just looking over a few feats because of another thread and I noticed something that I found a little strange having played 3.5 for so long, and only getting into 3P only more recently. It seems that both of these feats do almost the same thing, only one has a very slight chance of failure.

Great Cleave (Combat)
You can strike a number of adjacent foes with a single
mighty swing.
Prerequisites: Str 13, Cleave, Power Attack, base attack
bonus +4.
Benefit: As a full-round action, make a single melee attack
against a foe within reach. If you hit, you deal damage
normally and can make an additional attack (at the same
bonus) against a foe that is adjacent to the previous foe and
within reach. If you hit, you can continue to make attacks
against foes adjacent to the previous foe, so long as they
are within your reach. You cannot attack an individual foe
more than once in a round with this feat.

Whirlwind Attack (Combat)
You can become a dervish, striking out at every foe
within
reach.
Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge,
Mobility, Spring Attack, base attack bonus +4.
Benefit: When you use the full-attack action, you can
give up your regular attacks and instead make one melee
attack at your full base attack bonus against each opponent
within reach.
When you use the Whirlwind Attack feat, you also forfeit
any bonus or extra attacks granted by other feats, spells,
or abilities.

Especially now that CE has been nerfed for most melee characters, why make two feats that are nearly identical, but have one have prereqs that don't matter for the feat itself? What would be a good fix for these feats? I know that in 3E Great cleave rarely if ever saw use, and usually only near the end of the fight, but whirlwind saw use in most fights with more then two enemies. Could we let whirlwind allow you to keep your extra attacks after the whirl?


Seems to me that the only thing that the sunblade does that bothers people is that it effectively gives you a plus two to hit with twf, and a variable bonus to damage, between +0 and +4? on average that means that it's a +4 weapon instead of a +2. Is that really that scary?