Base Attack +1
CMB+2,
CMD 17
Feats Deceitful, Kyubi Awakening, Magical Tail(x2)(b).
Traits:
Mysticism: You have learned to tap into an inner wellspring of magical power. Once per day when you cast a spell or spell-like ability, you can treat your caster level as 1 higher than your actual caster level.
Nine-Tailed Scion: You gain a +1 trait bonus on caster level checks for your racial spell-like abilities as well as those from the Magical Tail feat. Additionally, you can select Magical Tail as a bonus feat whenever your favored class grants you a bonus bloodline feat, combat feat, or metamagic feat instead of the normal type of feat granted by that class. You cannot exchange specific feats granted by a class or race for Magical Tail in this manner; for instance, a monk cannot exchange his Stunning Fist feat for Magical Tail.
Alternate Racial Traits:
Fey Sorcery: Many kitsune possess traces of fey blood in their bloodlines. If the kitsune is a sorcerer with the Fey or Kitsune bloodline, he treats his caster level as 1 higher when casting bonus spells and bloodline powers and he increases the saving throw DC of his bloodline spells and bloodline powers by +1. This trait does not give the kitsune early access to level-based powers; it only affects powers that he could already use without this trait. This racial trait replaces kitsune magic.
Naturalized: Kitsune who live their entire lives around humans are able to perfectly mimic how humans talk, act, and think. While in human form, the kitsune no longer needs to make Disguise checks in order to appear human and he can take 10 on Bluff checks to convince others that he is human. This racial trait replaces agile.
Nine-Tailed Inheritor: The kitsune is a wellspring of magical energy that manifests as additional tails. The kitsune gains Magical Tail as a bonus feat at 1st level. In addition, he adds Magical Tail to all class lists of bonus feats as initial feat choices for those lists, including all ranger combat styles and all sorcerer bloodlines. For example, a monk can select Magical Tail when he gains his first bonus feat at 1st level while a ranger can select it when he gains his first combat style feat at 2nd level. Additionally, the kitsune treats Magical Tail as all types of feats (except teamwork) when determining which feats he can select with a class’s bonus feats feature. A kitsune with this racial trait cannot select Magical Tail as a class bonus feat and as a feat from character advancement during the same level. This racial trait replaces natural weapons.
Skills Bluff+16, Diplomacy+13, Disguise+14, Knowledge(Arcana)+7, Knowledge(Local)+6, Sense Motive+7, Spellcraft+7, Stealth+9.
Background Skills: Appraise+6, Knowledge(Nobility)+6, Linguistics+8, Lore(Inari Okami)+6, Sleight of Hand+10