Wolf

'Kaveri''s page

19 posts. Alias of El Ronza.


Full Name

Kaveri

Race

Wolf

Classes/Levels

AC 14, T 12, FF 12 | hp 12/13, Fast Healing 1 | Fort +5, Ref +5, Will +1 | CMD 14 (18 vs Trip)| Init +2 | Perc +5, low-light vision, scent

Gender

Male

Size

Medium

Alignment

Neutral

Strength 13
Dexterity 15
Constitution 15
Intelligence 2
Wisdom 12
Charisma 6

About 'Kaveri'

Kaveri
Male wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Power Attack
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Flank, Heel
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ animal focus, attack, attack any target, come, defend, down, flank, heel
Other Gear blanket, dandy brush, mess kit, pot, saddlebags, silk rope (50 ft.), torch (7), 1 gp, 1 sp
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.

Alternate statblock - primal transformation:

Kaveri
Wolf
N Medium magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+3)
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Statistics
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Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Power Attack
Tricks Attack, Attack, Attack Any Target, Come, Defend, Down, Flank, Heel
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ ability increase, strength, animal focus, attack, attack any target, come, defend, down, flank, heel
Other Gear blanket, dandy brush, mess kit, pot, saddlebags, silk rope (50 ft.), torch (7), 1 gp, 1 sp
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.

Evolutions:

  • improved natural armour (+2 bonus)
  • ability increase, Strength (+2 STR)

Kaveri is an adult male wolf, with a heavy, grizzled grey coat, a white belly and paws, lopsided ears, and a scar on his muzzle. His eyes are a rich chocolate brown, and he wears bags on his flanks similar to saddlebags, which Tobias fills with sundries when he carries his hides and furs back to Heldren. His coat is warm and sleek, his figure healthy, and he seems to shine with vibrant life - a result of the spirits Tobias binds to him each morning.

Much like his companion, Kaveri is a loyal beast, quick to leap to the defense of a friend or ally, and never complaining about living rough. Intelligent for a wolf, he also seems to know when Tobias is embarrassing himself, usually nudging him out of such foolish behaviours.

Spirit's Gift options:

Ancestors: The shaman's spirit animal has streaks of gray or silver hide, hair, or fur, and long facial hair that appears similar to a wispy mustache or bushy eyebrows. The spirit animal can speak and understand a number of bonus languages equal to the shaman's Charisma bonus.

Battle: The shaman's spirit animal looks like a fiercer version of its species, with rippling muscles and a stockier frame. It gains a +2 natural armor bonus to AC. If it already has a natural armor bonus, the bonus increases by 2 instead.[/b]

Bones: The shaman's spirit animal gives off a ghostly glow and seems nearly transparent. The animal is under the constant effects of blur, with a caster level equal to the shaman's level.

Darkness: The shaman’s spirit animal becomes faded and shadowy, as if always in an area of darkness. The spirit animal gains darkvision 30 feet. If it already has darkvision, it is increased by this amount. Additionally, whenever the spirit animal is in dim light, the miss chance granted by concealment increases to 50% instead of the normal 20%. This does not grant total concealment; it just increases the miss chance.

Flame: The shaman's spirit animal is surrounded by a nimbus of flame that gives off light like a candle. This nimbus is warm to the touch, but doesn't cause any damage. The animal is immune to fire damage, but is vulnerable to cold damage.

Heavens: The flesh of the shaman's spirit animal accurately reflects the stars that would be visible in the night sky, no matter where the animal is or the time of day. Due to this, it can be used as a star map. In addition, it gains a fly speed of 5 feet; if the animal already has a fly speed, instead its fly speed increases by 10 feet. While the animal is flying, a small nimbus of light surrounds it.

Life: The shaman's spirit animal appears to be a beautiful and very healthy version of its species, and seems especially vibrant and full of life. Her animal companion gains fast healing 1; if the spirit animal already has fast healing, instead its fast healing increases by 1.

Lore: The shaman's spirit animal appears to be quiet and unassuming. It gains a +2 bonus on Initiative checks and a +4 bonus on Stealth checks.

Mammoth: The shaman's spirit animal appears more primal and prehistoric than an ordinary animal of its kind. It gains a +2 inherent bonus to its Strength score.

Nature: The shaman's spirit animal looks feral, and appears to be in peak physical form. The animal can move through any sort of undergrowth or natural difficult terrain at its normal speed without taking damage or suffering any other impairment. If the animal has a fly speed, it can ignore the penalty on Fly skill checks for winds up to windstorm strength.

Stone: The shaman's spirit animal looks as though it's made out of earth and stone, with tiny gemstones embedded in its flesh. The animal gains DR 5/adamantine.

Waves: The skin of the shaman's spirit animal constantly distorts, much as a pond's surface ripples when drops of water fall gently into it. The animal gains Mobility as a bonus feat. The animal doesn't need to meet the prerequisites for this feat. In addition, the animal can breathe underwater.

Wind: The shaman's spirit animal crackles with electrical energy when it moves, giving off light like a candle. This electricity deals no damage to the animal or any creature that touches the animal. The animal gains electricity resistance 10.

Wood: The shaman's spirit animal looks like a wooden figurine or a vaguely animal-shaped tree branch when it is motionless. The animal gains the freeze universal monster ability.