male hobgoblin Fighter 1/Evoker 2
Lynora de Trevante wrote:
Well, I know where I'll be putting some of my skill point when we level up, assuming Kauul lives to reach 4th. lol [signs] Spoiler: [/signs] "Sorry, I was trained to be a land based combat-engineer. I assure you I'll learn as quick as I can."
male hobgoblin Fighter 1/Evoker 2
[signs] Spoiler: [/signs]
"I'm sorry to hear. Organizations can be like that at times.
Anyways, show me these maps and I'll see if I can drive you crazy with my lack of knowledge!" Kauul laughs a little and slaps Jace lightly on the back. Knowledge:Arcana to see if Kauul can figure out the navigational maps - 1d20+8=16
male hobgoblin Fighter 1/Evoker 2
Lynora de Trevante wrote:
[signs] Spoiler: [/sign]
Kauul grins while patting his falchion.
"Basic astronomy, I hope so. Regarding navigation, I'm sorry to admit I know very little. However, I am always willing to learn anything I can. A sharp mind is deadlier than any blade, even mine." [signs] Spoiler: [/signs]
"So tell me Mr. d'Aronte, how did an arcanist come to be a ships navigator?" Tells Jace about his history if asked. What skill are you placing Astronomy under?
male hobgoblin Fighter 1/Evoker 2
Kauul walks over to Jace and looks the man up and down checking him over for combat readiness. "I Kauul, follow you now." [signs] Spoiler: [/signs] "I do hope you sign as well, it will make things on board far easier. My limited vocalization capabilities are due to an injury I received some years ago and I have yet to acquire the funds needed to have the wound properly healed."
male hobgoblin Fighter 1/Evoker 2
[signs] Spoiler: [/signs]
"I must say, I'm a little surprised you can sign as well, but only a little. I had already made the offer to Sanura and was just waiting for time to begin actually teaching her.
Also, I forgot to say, I'd like to stay on and work for now, but I would like the option to make my final stay or depart choice after seeing how well the ship is run as a whole. Quick has heard of you, but I know only what I've witnessed so far. I do thank you for taking us onboard and will be happy to assist where I am able." *bows slightly while keeping one hand on his sword and his eyes on Gracie*
male hobgoblin Fighter 1/Evoker 2
Initiative when needed: 1d20 6=16 On his turn. *Kauul readies an action to attack the ray's tail when it attempts to hit again while helping to keep the boat steady* Attack 1d20+5=19, Damage 2d4+4=10 Doing this now because I have to work tomorrow and may not be available until late in the day.
male hobgoblin Fighter 1/Evoker 2
*turns the boat so it's heading east and continues rolling* Con check 1: 1d20+2=19; Con check 2: 1d20+2=6once again, Kauul only rows for 5 hours "Arioch, fish?"
male hobgoblin Fighter 1/Evoker 2
ugh, looks like Kauul's still in the water, trying to flip the boat, and still sick..... Strength check: 1d20+2=9, Profession (sailor) check: 1d20=8, Fortitude save: 1d20+4=10 *grunt*
male hobgoblin Fighter 1/Evoker 2
hehe, Arioch got his post in before me, so now I have to roll everything over.
male hobgoblin Fighter 1/Evoker 2
Don't know how much it'll help, but: Swim to help get back to the boat::1d20+6=22, Strength to get in back in the boat :1d20+2=19, Profession (sailor) 1d20=16. Yep, whole lotta good there.
male hobgoblin Fighter 1/Evoker 2
hehe, figures Reflex save: 1d20+6=12, Fort save: 1d20+4=16 looks like I'm going for a swim: 1d20+6=11
male hobgoblin Fighter 1/Evoker 2
Quentin Silverhome wrote:
Spiffy! I'd missed Garan's rolls.
male hobgoblin Fighter 1/Evoker 2
Arioch the Gillman wrote:
damn, I suspected as much....
male hobgoblin Fighter 1/Evoker 2
*accepts a couple fish from Arioch and cooks them using his energy ray ability to wreath one hand in fire* "Arioch, good job." *eats the fish and then checks to make sure all his gear is secure* *looks to the coming storm* "Gorum my Lord. I not fear." Would Freedom still sink if we just went ahead and flipped her? I have very little real world experience with boats.
male hobgoblin Fighter 1/Evoker 2
Lynora de Trevante wrote: Start making Con checks against becoming fatigued after 4 hours. DC 10+2/extra hour. 1st: 4 hours @ DC 10 1d20 2=18 2nd: 5 hours @ DC 12 1d20 2=3*after 5 hours of rowing, Kauul lets Nimm take over while carefully moving so as to not flip the boat* *looks around for Arioch* "How fishing going?" *massages his arms and what of his back he can reach*
male hobgoblin Fighter 1/Evoker 2
*nods in agreement with Fin and Quick* I'm just going to leave Kauul's signing unspoilered from now on unless Arioch isn't around to translate. I hope that's okay? (signs)"I agree with Fineal and Quentin. A time will come when we shall be able to strike those who've wronged us. That time, I believe, is not now. Our first goal should be to either reach land, or secure a large vessel. Vengeance shall be ours, but not this day."(/signs) *looks everyone square in the eye, picks up the oars and starts rowing away from the other ship*
male hobgoblin Fighter 1/Evoker 2
*translates for Arioch*
Spoiler: (/dwarven)
"Sure, does anyone have enough rope to bind the rudder? I would like to drop a tindertwig into the oil room, or start a fire in the rigging?" (signs) Spoiler: (/signs)
"Sadly, I don't have any rope. I was looking forward to a new job to replenish my supplies." *to Sanura*
I admit, when I geared up in creation I expected to have certain supplies available from the ships supplies, such as rope....
male hobgoblin Fighter 1/Evoker 2
*gathers what gear he doesn't always have with him* *looks at the drow*
Spoiler: (/undercommon)
"You, me, could've been fun." *adjusts his junk then climb on the dinghy* Sorry, I couldn't resist. Plus, I have a feeling we'll be seeing them again, at least I hope so.
male hobgoblin Fighter 1/Evoker 2
Lynora de Trevante wrote: I've always had issues with that rule not holding up to logic. A real bullwhip would be much more dangerous than the rules allow for. She hit his hand. A chain shirt doesn't cover the hand. And it was subdual damage, and I was already being nice about not adding in her sneak attack or hitting him in the face. Since all he got from it was a sore hand, just roll with it. And yes, the nonlethal from before had already healed. Okay boss.
male hobgoblin Fighter 1/Evoker 2
Quentin Silverhome wrote: Yeah, my chain shirt is mithril and light enough to sleep in without penalty. And just as a question, I had the 5 non-lethal from before. That heals pretty quickly, between the cleaning and the sleeping, has it been long enough that would have faded? Nonlethal damage heals at a rate of 1 hit point per hour per character level. So, you should be healed if it's been two or more hours since being hit.
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