Fiendish celestial Sor11: CR 14; ECL 14; Size M; HD 11d4+33; hp 62; Init +3; Spd 30 ft, fly 60 ft. (good);
AC 14, touch 13, FF 11;
BAB +5; Grapple +2; Atk: +4/+4 melee (1d4 - 1, Claw), -1 melee (1d6 - 1, Bite); SA Daylight, spell-like abilities; SQ Darkvision, immunity to disease, damage reduction 10/magic, spell resistance 21;
SR 21; AL CE;
SV Fort +6, Ref +6, Will +8;
Str 8, Dex 16, Con 16, Int 14, Wis 12, Cha 24.
Languages spoken: Common, Abyssal, Infernal
Skills and Feats: Bluff +21, Concentration +17, Knowledge (Arcana) +16, Knowledge (Planes) +9, Spellcraft +18; Empower Spell, Eschew Materials, Silent Spell, Simple Weapon Proficiency, Spell Penetration.
Spell-like Abilities: At will--Daylight;3/day--Darkness, Poison;1/day--Aid, Blasphemy, Contagion, Cure serious wounds.
Sor Spells Known (6/8/7/7/7/5):
0--Acid splash, Detect magic, Ghost sound, Mage hand, Message, Open/close, Prestidigitation, Read magic, Touch of fatigue;
1--Expeditious retreat, Grease, Magic missile, Ray of enfeeblement, Shield;
2--Glitterdust, Invisibility, Rope trick, Scorching ray, Touch of idiocy;
3--Dispel magic, Fireball, Haste, Slow;
4--Dimension door, Evard's black tentacles, Greater invisibility;
5--Telekinesis, Wall of force.